/*
    Copyright 2007-2008 Fela Winkelmolen <fela.kde@gmail.com> 
    Copyright 2010 Brian Croom <brian.s.croom@gmail.com>
  
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 2 of the License, or
    (at your option) any later version.
   
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
   
    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <KXmlGuiWindow>
#include <KGameRenderer>

class GameEngine;
class CanvasWidget;
class KToggleAction;

class MainWindow : public KXmlGuiWindow
{
    Q_OBJECT
public:
    MainWindow(QWidget *parent=0);
    ~MainWindow();

private slots:
    void handleEndedGame(int score, int level, int time);
    void configureSettings();
    void showHighscores();
    void loadSettings();
    void startNewGame();
    void fire();
    // calls the action
    void pauseGame();
    // called by the action
    void setGamePaused(bool paused);
    // assures the action not checked anymore
    void handleGameResumed();
    void viewFullScreen(bool fullScreen);
    
private:
    void setupActions();

    KToggleAction *pauseAction;
    
    KGameRenderer renderer;
    CanvasWidget *canvasWidget;
    GameEngine *gameEngine;
    
protected:
    void mousePressEvent(QMouseEvent *event);
};
 
#endif
