Hacking / coding guide for Audacious and Audacious-plugins
==========================================================
(C) Copyright 2008 Audacious Development Team
Written by Matti 'ccr' Hämäläinen <ccr@tnsp.org>, and mercilessly
edited by others.


Preamble
========

This document describes the guidelines for people who wish to work on
improving or cleaning up Audacious media player, or any of the plugins
we distribute in the plugins package.

It is probably obvious to anyone who has taken a look into the depths
of Audacious source, that many of these guidelines are not actually
followed currently in all places, if at all.

In fact, the purpose of this document is to act as a target to aim at,
when noticing and cleaning up uncompliant code.. or writing new code.


Coding guidelines
=================
- Public functions in Audacious core SHOULD be documented via Doxygen
  comments! In this case "public" means any functions that span modules
  OR are available to plugins.

  Of course, most functions currently lack documentation. If you have
  spare time, improve the situation.


- We use Glib for portability. This means that we have sized integer types
  such as gint{16,32,64}, etc. and shorthand types like guint and guchar
  provided, so please do use them.

  Arguably C99 provides inttypes.h with similar types, but C99 support
  may not be complete on all platforms, it is both safer and more uniform
  to use glib types.


- Use other glib functionality, especially string handling like:
  * g_snprintf(), g_strdup_printf(), g_strdup() ...


- However, avoid following Glib things:
  * GString - Useless in most cases compared to normal 'C' string functions
    and introduces conversions back and forth.

  * GList   - GList is slow, either use GQueue or libmowgli lists.


- Be sure to know when you are handling UTF-8 or something else! Glib offers
  special g_ascii_*() functions for certain operations that you might need
  when handling non-unicode strings.


- When reading data from files, it's usually a BIG mistake to read structs
  directly from the stream! This is not portable, as C does not guarantee
  a struct not to have alignment padding (unless the struct is "packed",
  but see below.) In effect sizeof(struct), unless packed, on some platform
  may not be equal to some other platform.

  Making struct "packed" via the C packed qualifier or "#pragma pack()" is
  a solution, but this must be used with care. Unaligned memory access
  causes performance penalties, and may cause other, more serious problems
  in some cases. For example, code written in assembler may not know about
  the un-alignment, and may thus fail with 'bus errors' on platforms that
  strictly required aligned data.

  The 100% safe way is to read individual members of the struct one by one
  from the stream. This may be bothersome, but by doing so, your code
  will be portable for sure.


- Always use Glib sized types for reading integer data from file streams.
  Using plain C types (like 'long int' for example) is not wise, because
  they may be of different size on different platforms depending on the
  platform ABI. For example, on some 64-bit platforms, 'long int' is
  64 bits, while on 32-bit platforms it is 32 bits.


- Audacious core provides some helper functions for reading endian-dependant
  integers from VFS streams (aud_vfs_fget_{le,be}{16,32,64}), see vfs.h and
  documentation for more information.


- Avoid reinventing wheels, avoid code duplication. If same thing is done
  in two places, it should be in a library, or possibly in Audacious core.
  Discuss about it with fellow developers.



Additional style guidelines
===========================

- Indentation: Use the same indentation style (also spaces vs. tabs)
  as the file you are editing. In new files/code, use indentation of
  4 spaces (no tabs). When moving functions to new files, PLEASE
  reindent the code.

- Whitespace usage in code:

  a = 1;

  if (b == d && !strcmp(a, c)) ...

- Blocks:

  while (...)
  {
      do_something(...);
  }

  if (...)
  {
      do_stuff();
  }
  else
  {
      do_other_stuff();
  }
