/*
   Copyright (c) 2002 Malte Starostik <malte@kde.org>

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Library General Public
   License as published by the Free Software Foundation; either
   version 2 of the License, or (at your option) any later version.

   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Library General Public License for more details.

   You should have received a copy of the GNU Library General Public License
   along with this library; see the file COPYING.LIB.  If not, write to
   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.
*/

// $Id: pixmaploader.h,v 1.20.2.1 2003/06/20 01:29:06 orlovich Exp $

#ifndef __pixmaploader_h__
#define __pixmaploader_h__

#include <qintcache.h>
#include <qdict.h>
#include <qimage.h>

class QPixmap;
class QImage;

#include "keramikrc.h"

namespace Keramik
{
	class PixmapLoader
	{
	public:
		PixmapLoader();

		QPixmap pixmap( int name, const QColor& color,  const QColor& bg,
										 bool disabled = false, bool blend = true );

		QPixmap scale( int name, int width, int height, const QColor& color,  const QColor& bg,
										bool disabled = false, bool blend = true );
		QSize size( int id );

		void clear();

		static PixmapLoader& the()
		{
			 if (!s_instance)
			 	s_instance = new PixmapLoader;
			return *s_instance;
		}

		static void release()
		{
			delete s_instance;
			s_instance = 0;
		}

	private:

		struct KeramikCacheEntry
		{
			int m_id;
			int m_width;
			int m_height;
			QRgb m_colorCode;
			QRgb m_bgCode;
			bool    m_disabled;
			bool    m_blended;

			QPixmap* m_pixmap;

			KeramikCacheEntry(int id, const QColor& color, const QColor& bg, bool disabled,
											bool blended, int width = -1 , int height = -1, QPixmap* pixmap = 0 ):
				m_id(id), m_width(width), m_height(height), m_colorCode(color.rgb()),m_bgCode(bg.rgb()),
				m_disabled(disabled),  m_blended(blended), m_pixmap(pixmap)
			{}

			int key()
			{
				return m_disabled ^ (m_blended << 1) ^ (m_id<<2) ^ (m_width<<14) ^ (m_height<<24) ^ m_colorCode ^ (m_bgCode<<8);
			}

			bool operator == (const KeramikCacheEntry& other)
			{
				return (m_id        == other.m_id) &&
							(m_width   == other.m_width) &&
							(m_height == other.m_height) &&
							(m_blended == other.m_blended) &&
							(m_bgCode == other.m_bgCode) &&
							(m_colorCode == other.m_colorCode) &&
							(m_disabled == other.m_disabled);
			}

			~KeramikCacheEntry()
			{
				delete m_pixmap;
			}
		};



		QImage* getColored(int id, const QColor& color, const QColor& bg, bool blended);
		QImage* getDisabled(int id, const QColor& color, const QColor& bg, bool blended);
		QIntCache <KeramikCacheEntry>  m_pixmapCache;


		unsigned char clamp[540];

		static PixmapLoader* s_instance;
	};

	class TilePainter
	{
	public:
		TilePainter( int name ) : m_columns(1),m_rows(1),m_name( name ) {};
		virtual ~TilePainter() {};

		enum PaintMode
		{
			PaintNormal,
			PaintMask,
			PaintFullBlend
		};

		void draw( QPainter *p, int x, int y, int width, int height, const QColor& color, const QColor& bg,
		                 bool disabled = false, PaintMode mode = PaintNormal );
		void draw( QPainter *p, const QRect& rect, const QColor& color, const QColor& bg, bool disabled = false, PaintMode mode = PaintNormal )
		{
			draw( p, rect.x(), rect.y(), rect.width(), rect.height(), color, bg, disabled, mode );
		}

	protected:
		enum TileMode { Fixed, Scaled, Tiled };

		unsigned int columns() const { return m_columns; }
		unsigned int rows() const { return m_rows; }

		/**
		The idea behind all this stuff is that for performance reasons, we want to
		use only integers to refer to widgets. So we give each widget a base ID
		that's divisible by 256, and have all the various tiles be referred to as that ID +
		some small number.

		genembed generates and assigns the base widget IDs, and maps various pixmaps suffixes
		into the adjustment numbers; using that info it writes out the tables mapping
		the IDs to pixmaps, and keramikrc.h, which provides nice symbolic constants for base IDs.

		When painting, however, we essentially represent the widget as a table, providing
		fixed/tiled/stretched modes for each column and row. So to draw the widget knowing its
		base ID, we need to know how many rows and columns there, what the scaling modes
		are, and how to get to each of the tiles -- i.e. the tiles' offset from the base ID.

		The various painter subclasses simply fill in most of that info into the members
		here during their construction, and implement the virtual tileName to get the offsets.

		Note that the IDs and offsets are separated since we can reuse the same code in many
		cases by splitting the widget identify from tile identity (as there are many
		different widgets that have the same or similar tile layout)
		*/
		virtual int tileName( unsigned int, unsigned int ) const { return 0; }

		TileMode columnMode( unsigned int col) const
		{
			return colMde[col];
		}

		TileMode rowMode( unsigned int row) const
		{
			return rowMde[row];
		}

	protected:
		TileMode colMde[5], rowMde[5];
		unsigned int m_columns;
		unsigned int m_rows;
	private:

		int absTileName( unsigned int column, unsigned int row ) const
		{
			int name = tileName( column, row );
			return m_name + name;
		}


		QPixmap tile( unsigned int column, unsigned int row, const QColor& color, const QColor& bg, bool disabled, bool blend)
			{ return PixmapLoader::the().pixmap( absTileName( column, row ), color, bg, disabled, blend ); }
		QPixmap scale( unsigned int column, unsigned int row, int width, int height, const QColor& color, const QColor& bg,
							bool disabled, bool blend )
			{ return PixmapLoader::the().scale( absTileName( column, row ), width, height, color,
							bg, disabled, blend ); }

		int m_name;

	};

	class ScaledPainter : public TilePainter
	{
	public:
		enum Direction { Horizontal = 1, Vertical = 2, Both = Horizontal | Vertical };
		ScaledPainter( int name, Direction direction = Both )
			: TilePainter( name ), m_direction( direction )
		{
			colMde[0] =  ( m_direction & Horizontal ) ? Scaled : Tiled;
			rowMde[0] =  ( m_direction & Vertical ) ? Scaled : Tiled;
		}

		virtual ~ScaledPainter() {};

	private:
		Direction m_direction;
	};

	class CenteredPainter : public TilePainter
	{
	public:
		CenteredPainter( int name ) : TilePainter( name ) {
			colMde[0] = colMde[1] = colMde[2] = colMde[3] =  Fixed;
			rowMde[0] = rowMde[1] = rowMde[2] = rowMde[3] = Fixed;
		};
		virtual ~CenteredPainter() {};

	protected:
	};

	class RectTilePainter : public TilePainter
	{
	public:
		RectTilePainter( int name,
		                 bool scaleH = true, bool scaleV = true,
		                 unsigned int columns = 3, unsigned int rows = 3 );

		virtual ~RectTilePainter() {};

	protected:
		virtual int tileName( unsigned int column, unsigned int row ) const;
	private:
		bool m_scaleH;
		bool m_scaleV;
	};

	class RowPainter: public TilePainter
	{
	public:
		RowPainter(int name): TilePainter(name)
		{
			colMde[0] = colMde[2] = Fixed;
			colMde[1] = Tiled;
			rowMde[0] = Scaled;
			m_columns = 3;
		}

		virtual ~RowPainter() {};
	protected:
		virtual int tileName( unsigned int column, unsigned int /*row*/) const
		{
			return column + 3; //So can use cl, cc, cr
		}
	};

	class ProgressBarPainter: public TilePainter
	{
	public:
		ProgressBarPainter(int name, bool reverse): TilePainter(name), m_reverse(reverse)
		{
			//We use only of the tip bitmaps..
			if (reverse)
			{
				colMde[0] = Fixed;
				colMde[1] = Tiled;
			}
			else
			{
				colMde[0] = Tiled;
				colMde[1] = Fixed;
			}
			rowMde[0] = Scaled;

			m_columns = 2;
		}

		virtual ~ProgressBarPainter() {};
	protected:
		virtual int tileName( unsigned int column, unsigned int /*row*/ ) const
		{
			if (m_reverse)
			{
				return column + 3; //So can use cl, cc, cr
			}
			else
				return column + 4; //So can use cl, cc, cr + we start from cc.

		}

		bool m_reverse;
	};


	class ActiveTabPainter : public RectTilePainter
	{
	public:
		ActiveTabPainter( bool bottom );
		virtual ~ActiveTabPainter() {};

	protected:
		virtual int tileName( unsigned int column, unsigned int row ) const;

	private:
		bool m_bottom;
	};

	class InactiveTabPainter : public RectTilePainter
	{
	public:
		enum Mode { First, Middle, Last };
		InactiveTabPainter( Mode mode, bool bottom );
		virtual ~InactiveTabPainter() {};

	protected:
		virtual int tileName( unsigned int column, unsigned int row ) const;

	private:
		Mode m_mode;
		bool m_bottom;
	};

	class ScrollBarPainter : public TilePainter
	{
	public:
		ScrollBarPainter( int type, int count, bool horizontal );
		virtual ~ScrollBarPainter() {};

		static int name( bool horizontal );

	protected:
		virtual int tileName( unsigned int column, unsigned int row ) const;
	private:
		int m_type;
		int m_count;
		bool m_horizontal;
	};

	class SpinBoxPainter : public TilePainter
	{
	public:
		SpinBoxPainter() : TilePainter( keramik_spinbox ) {
			colMde[0] = colMde[2] = Fixed;
			colMde[1] = Scaled;
			rowMde[0]=rowMde[1]=rowMde[2] = Scaled;
			m_columns = 3;
		};
		virtual ~SpinBoxPainter() {};

	protected:
		virtual int tileName( unsigned int column, unsigned int row ) const;
	};
}

#endif

// vim: ts=4 sw=4 noet
