# translation of kxsconfig.po to zh_CN
# Copyright (C) 2002 Free Software Foundation, Inc.
# Wang Jian <lark@linux.net.cn>, 2000
# Xiong Jiang <jxiong@offtopic.org>, 2002
#
#
msgid ""
msgstr ""
"Project-Id-Version: kxsconfig\n"
"POT-Creation-Date: 2004-06-24 01:25+0200\n"
"PO-Revision-Date: 2003-12-28 16:12+0800\n"
"Last-Translator: Wang Jian <lark@linux.net.cn>\n"
"Language-Team: zh_CN <i18n-translation@lists.linux.net.cn>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Translator: Wang Jian <lark@linux.net.cn>\n"
"X-Generator: KBabel 1.0\n"

#: kxsconfig.cpp:312
msgid "KDE X Screen Saver Configuration tool"
msgstr "KDE X 屏幕保护配置工具"

#: kxsconfig.cpp:318
msgid "Filename of the screen saver to configure"
msgstr "要配置的屏幕保护程序文件名"

#: kxsconfig.cpp:319
msgid "Optional screen saver name used in messages"
msgstr "可选的在消息里使用的屏幕保护名称"

#: kxsconfig.cpp:377
#, c-format
msgid "No configuration available for %1"
msgstr "%1 没有可用的配置"

#: kxsrun.cpp:49
msgid "KDE X Screen Saver Launcher"
msgstr "KDE X 屏幕保护启动程序"

#: kxsrun.cpp:55
msgid "Filename of the screen saver to start"
msgstr "要启动的屏幕保护程序文件名"

#: kxsrun.cpp:56
msgid "Extra options to pass to the screen saver"
msgstr "要传递给屏幕保护程序的额外选项"

#: hacks/config/ant.xml.h:1
msgid ""
"A cellular automaton that is really a two-dimensional Turing machine: as the "
"heads (``ants'') walk along the screen, they change pixel values in their "
"path. Then, as they pass over changed pixels, their behavior is influenced. "
"Written by David Bagley."
msgstr ""
"一个确实是二维图灵机器的蜂窝状运动：当小三角块(“蚂"
"蚁”)在屏幕上行走时，它们改变途经路径上的象素值，然"
"后当它们又回到被改变的象素时，它们的行为便受到影响"
"。由 David Bagley 编写。"

#: hacks/config/ant.xml.h:2
msgid "Ant"
msgstr "蚂蚁"

#: hacks/config/ant.xml.h:3
msgid "Ant Size"
msgstr "蚂蚁大小"

#: hacks/config/ant.xml.h:4
msgid "Ants Count"
msgstr "蚂蚁数目"

#: hacks/config/ant.xml.h:5 hacks/config/apollonian.xml.h:5
#: hacks/config/atlantis.xml.h:4 hacks/config/attraction.xml.h:8
#: hacks/config/blaster.xml.h:3 hacks/config/blitspin.xml.h:4
#: hacks/config/bouboule.xml.h:3 hacks/config/boxed.xml.h:4
#: hacks/config/braid.xml.h:4 hacks/config/bubble3d.xml.h:3
#: hacks/config/bubbles.xml.h:8 hacks/config/bumps.xml.h:3
#: hacks/config/cage.xml.h:2 hacks/config/circuit.xml.h:4
#: hacks/config/compass.xml.h:3 hacks/config/coral.xml.h:7
#: hacks/config/critical.xml.h:3 hacks/config/crystal.xml.h:6
#: hacks/config/cubenetic.xml.h:8 hacks/config/cynosure.xml.h:4
#: hacks/config/dangerball.xml.h:3 hacks/config/decayscreen.xml.h:2
#: hacks/config/deluxe.xml.h:4 hacks/config/demon.xml.h:4
#: hacks/config/discrete.xml.h:2 hacks/config/distort.xml.h:4
#: hacks/config/drift.xml.h:3 hacks/config/engine.xml.h:3
#: hacks/config/epicycle.xml.h:5 hacks/config/euler2d.xml.h:3
#: hacks/config/extrusion.xml.h:3 hacks/config/fadeplot.xml.h:4
#: hacks/config/flag.xml.h:2 hacks/config/flame.xml.h:6
#: hacks/config/flipscreen3d.xml.h:1 hacks/config/flow.xml.h:4
#: hacks/config/fluidballs.xml.h:3 hacks/config/forest.xml.h:1
#: hacks/config/galaxy.xml.h:3 hacks/config/gears.xml.h:2
#: hacks/config/gflux.xml.h:6 hacks/config/glforestfire.xml.h:4
#: hacks/config/glplanet.xml.h:2 hacks/config/glsnake.xml.h:5
#: hacks/config/gltext.xml.h:3 hacks/config/goop.xml.h:4
#: hacks/config/grav.xml.h:2 hacks/config/greynetic.xml.h:1
#: hacks/config/halo.xml.h:2 hacks/config/hopalong.xml.h:9
#: hacks/config/hyperball.xml.h:2 hacks/config/hypercube.xml.h:2
#: hacks/config/ifs.xml.h:1 hacks/config/interference.xml.h:5
#: hacks/config/jigsaw.xml.h:3 hacks/config/juggle.xml.h:3
#: hacks/config/julia.xml.h:2 hacks/config/kaleidescope.xml.h:2
#: hacks/config/kumppa.xml.h:3 hacks/config/lament.xml.h:2
#: hacks/config/laser.xml.h:3 hacks/config/lightning.xml.h:1
#: hacks/config/lisa.xml.h:2 hacks/config/lissie.xml.h:3
#: hacks/config/lmorph.xml.h:3 hacks/config/loop.xml.h:1
#: hacks/config/maze.xml.h:4 hacks/config/menger.xml.h:3
#: hacks/config/moebius.xml.h:3 hacks/config/moire2.xml.h:2
#: hacks/config/molecule.xml.h:10 hacks/config/morph3d.xml.h:3
#: hacks/config/mountain.xml.h:2 hacks/config/munch.xml.h:3
#: hacks/config/nerverot.xml.h:9 hacks/config/penetrate.xml.h:3
#: hacks/config/penrose.xml.h:6 hacks/config/petri.xml.h:5
#: hacks/config/phosphor.xml.h:3 hacks/config/pipes.xml.h:5
#: hacks/config/polyominoes.xml.h:2 hacks/config/pulsar.xml.h:11
#: hacks/config/pyro.xml.h:4 hacks/config/qix.xml.h:7
#: hacks/config/rd-bomb.xml.h:9 hacks/config/ripples.xml.h:4
#: hacks/config/rocks.xml.h:4 hacks/config/rotor.xml.h:3
#: hacks/config/rubik.xml.h:3 hacks/config/sballs.xml.h:4
#: hacks/config/shadebobs.xml.h:3 hacks/config/sierpinski.xml.h:2
#: hacks/config/sierpinski3d.xml.h:2 hacks/config/slidescreen.xml.h:2
#: hacks/config/slip.xml.h:2 hacks/config/speedmine.xml.h:3
#: hacks/config/sphere.xml.h:2 hacks/config/spheremonics.xml.h:5
#: hacks/config/spiral.xml.h:3 hacks/config/spotlight.xml.h:2
#: hacks/config/sproingies.xml.h:2 hacks/config/squiral.xml.h:4
#: hacks/config/stairs.xml.h:1 hacks/config/starfish.xml.h:3
#: hacks/config/starwars.xml.h:6 hacks/config/strange.xml.h:2
#: hacks/config/superquadrics.xml.h:3 hacks/config/swirl.xml.h:2
#: hacks/config/t3d.xml.h:6 hacks/config/thornbird.xml.h:2
#: hacks/config/triangle.xml.h:1 hacks/config/truchet.xml.h:1
#: hacks/config/twang.xml.h:3 hacks/config/vines.xml.h:1
#: hacks/config/webcollage.xml.h:4 hacks/config/worm.xml.h:3
#: hacks/config/xearth.xml.h:7 hacks/config/xfishtank.xml.h:3
#: hacks/config/xflame.xml.h:4 hacks/config/xjack.xml.h:1
#: hacks/config/xmatrix.xml.h:4 hacks/config/xmountains.xml.h:1
#: hacks/config/xrayswarm.xml.h:2 hacks/config/zoom.xml.h:2
msgid "Fast"
msgstr "快"

#: hacks/config/ant.xml.h:6
msgid "Four Sided Cells"
msgstr "四边形单元格"

#: hacks/config/ant.xml.h:7 hacks/config/attraction.xml.h:13
#: hacks/config/cubenetic.xml.h:11 hacks/config/demon.xml.h:5
#: hacks/config/discrete.xml.h:3 hacks/config/distort.xml.h:5
#: hacks/config/fadeplot.xml.h:5 hacks/config/flag.xml.h:4
#: hacks/config/flow.xml.h:7 hacks/config/fluidballs.xml.h:12
#: hacks/config/hopalong.xml.h:13 hacks/config/interference.xml.h:8
#: hacks/config/julia.xml.h:5 hacks/config/lissie.xml.h:4
#: hacks/config/loop.xml.h:2 hacks/config/moire.xml.h:4
#: hacks/config/rd-bomb.xml.h:11 hacks/config/rorschach.xml.h:5
#: hacks/config/rubik.xml.h:4 hacks/config/sierpinski.xml.h:3
#: hacks/config/slip.xml.h:3
msgid "Large"
msgstr "大"

#: hacks/config/ant.xml.h:8 hacks/config/apollonian.xml.h:7
#: hacks/config/attraction.xml.h:18 hacks/config/blaster.xml.h:6
#: hacks/config/bouboule.xml.h:5 hacks/config/braid.xml.h:7
#: hacks/config/coral.xml.h:9 hacks/config/critical.xml.h:4
#: hacks/config/crystal.xml.h:8 hacks/config/cubenetic.xml.h:13
#: hacks/config/cynosure.xml.h:6 hacks/config/deco.xml.h:5
#: hacks/config/deluxe.xml.h:6 hacks/config/demon.xml.h:6
#: hacks/config/discrete.xml.h:4 hacks/config/drift.xml.h:9
#: hacks/config/epicycle.xml.h:8 hacks/config/euler2d.xml.h:8
#: hacks/config/fadeplot.xml.h:6 hacks/config/flag.xml.h:5
#: hacks/config/flame.xml.h:11 hacks/config/flow.xml.h:8
#: hacks/config/fluidballs.xml.h:13 hacks/config/forest.xml.h:3
#: hacks/config/galaxy.xml.h:6 hacks/config/grav.xml.h:4
#: hacks/config/halo.xml.h:4 hacks/config/hopalong.xml.h:15
#: hacks/config/ifs.xml.h:3 hacks/config/imsmap.xml.h:9
#: hacks/config/interference.xml.h:11 hacks/config/julia.xml.h:6
#: hacks/config/kaleidescope.xml.h:5 hacks/config/laser.xml.h:6
#: hacks/config/lightning.xml.h:3 hacks/config/lisa.xml.h:5
#: hacks/config/lissie.xml.h:6 hacks/config/loop.xml.h:4
#: hacks/config/moire.xml.h:5 hacks/config/moire2.xml.h:3
#: hacks/config/mountain.xml.h:4 hacks/config/nerverot.xml.h:15
#: hacks/config/pedal.xml.h:6 hacks/config/penrose.xml.h:7
#: hacks/config/petri.xml.h:11 hacks/config/polyominoes.xml.h:5
#: hacks/config/qix.xml.h:14 hacks/config/rd-bomb.xml.h:12
#: hacks/config/ripples.xml.h:7 hacks/config/rocks.xml.h:5
#: hacks/config/rotor.xml.h:6 hacks/config/shadebobs.xml.h:5
#: hacks/config/sierpinski.xml.h:4 hacks/config/slip.xml.h:4
#: hacks/config/sphere.xml.h:3 hacks/config/spiral.xml.h:6
#: hacks/config/squiral.xml.h:9 hacks/config/starfish.xml.h:5
#: hacks/config/strange.xml.h:5 hacks/config/swirl.xml.h:3
#: hacks/config/thornbird.xml.h:4 hacks/config/triangle.xml.h:3
#: hacks/config/vines.xml.h:2 hacks/config/whirlwindwarp.xml.h:4
#: hacks/config/worm.xml.h:4 hacks/config/xearth.xml.h:12
#: hacks/config/xfishtank.xml.h:8
msgid "Many"
msgstr "很多"

#: hacks/config/ant.xml.h:9
msgid "Nine Sided Cells"
msgstr "九边形单元格"

#: hacks/config/ant.xml.h:10 hacks/config/apollonian.xml.h:8
#: hacks/config/attraction.xml.h:19 hacks/config/bouboule.xml.h:6
#: hacks/config/braid.xml.h:9 hacks/config/critical.xml.h:5
#: hacks/config/crystal.xml.h:10 hacks/config/cynosure.xml.h:7
#: hacks/config/deco.xml.h:8 hacks/config/deluxe.xml.h:7
#: hacks/config/demon.xml.h:7 hacks/config/discrete.xml.h:6
#: hacks/config/drift.xml.h:10 hacks/config/epicycle.xml.h:9
#: hacks/config/euler2d.xml.h:9 hacks/config/fadeplot.xml.h:7
#: hacks/config/flag.xml.h:6 hacks/config/flame.xml.h:12
#: hacks/config/flow.xml.h:9 hacks/config/forest.xml.h:4
#: hacks/config/galaxy.xml.h:7 hacks/config/grav.xml.h:5
#: hacks/config/halo.xml.h:6 hacks/config/hopalong.xml.h:17
#: hacks/config/ifs.xml.h:4 hacks/config/imsmap.xml.h:10
#: hacks/config/interference.xml.h:12 hacks/config/julia.xml.h:7
#: hacks/config/laser.xml.h:8 hacks/config/lightning.xml.h:4
#: hacks/config/lisa.xml.h:6 hacks/config/lissie.xml.h:7
#: hacks/config/loop.xml.h:5 hacks/config/moire.xml.h:7
#: hacks/config/moire2.xml.h:5 hacks/config/mountain.xml.h:6
#: hacks/config/penrose.xml.h:8 hacks/config/polyominoes.xml.h:6
#: hacks/config/rd-bomb.xml.h:13 hacks/config/rocks.xml.h:6
#: hacks/config/rotor.xml.h:7 hacks/config/shadebobs.xml.h:6
#: hacks/config/sierpinski.xml.h:5 hacks/config/slip.xml.h:5
#: hacks/config/sphere.xml.h:4 hacks/config/spiral.xml.h:8
#: hacks/config/squiral.xml.h:10 hacks/config/starfish.xml.h:6
#: hacks/config/strange.xml.h:6 hacks/config/swirl.xml.h:5
#: hacks/config/thornbird.xml.h:5 hacks/config/triangle.xml.h:4
#: hacks/config/vines.xml.h:3 hacks/config/worm.xml.h:5
#: hacks/config/xearth.xml.h:17 hacks/config/xfishtank.xml.h:9
msgid "Number of Colors"
msgstr "颜色数目"

#: hacks/config/ant.xml.h:11
msgid "Random Cell Shape"
msgstr "随机单元格形状"

#: hacks/config/ant.xml.h:12 hacks/config/speedmine.xml.h:11
msgid "Sharp Turns"
msgstr "急转弯"

#: hacks/config/ant.xml.h:13
msgid "Six Sided Cells"
msgstr "六边形单元格"

#: hacks/config/ant.xml.h:14 hacks/config/apollonian.xml.h:11
#: hacks/config/atlantis.xml.h:13 hacks/config/attraction.xml.h:26
#: hacks/config/blaster.xml.h:8 hacks/config/blitspin.xml.h:7
#: hacks/config/bouboule.xml.h:8 hacks/config/boxed.xml.h:6
#: hacks/config/braid.xml.h:11 hacks/config/bubble3d.xml.h:5
#: hacks/config/bubbles.xml.h:10 hacks/config/bumps.xml.h:4
#: hacks/config/cage.xml.h:4 hacks/config/circuit.xml.h:10
#: hacks/config/compass.xml.h:4 hacks/config/coral.xml.h:12
#: hacks/config/critical.xml.h:6 hacks/config/crystal.xml.h:11
#: hacks/config/cubenetic.xml.h:22 hacks/config/cynosure.xml.h:9
#: hacks/config/dangerball.xml.h:5 hacks/config/decayscreen.xml.h:17
#: hacks/config/deluxe.xml.h:8 hacks/config/demon.xml.h:8
#: hacks/config/discrete.xml.h:7 hacks/config/distort.xml.h:11
#: hacks/config/drift.xml.h:12 hacks/config/engine.xml.h:5
#: hacks/config/epicycle.xml.h:10 hacks/config/euler2d.xml.h:14
#: hacks/config/extrusion.xml.h:11 hacks/config/fadeplot.xml.h:8
#: hacks/config/flag.xml.h:7 hacks/config/flame.xml.h:14
#: hacks/config/flipscreen3d.xml.h:6 hacks/config/flow.xml.h:13
#: hacks/config/fluidballs.xml.h:18 hacks/config/forest.xml.h:5
#: hacks/config/galaxy.xml.h:10 hacks/config/gears.xml.h:7
#: hacks/config/gflux.xml.h:12 hacks/config/glforestfire.xml.h:14
#: hacks/config/glplanet.xml.h:6 hacks/config/glsnake.xml.h:12
#: hacks/config/gltext.xml.h:13 hacks/config/goop.xml.h:10
#: hacks/config/grav.xml.h:8 hacks/config/greynetic.xml.h:3
#: hacks/config/halo.xml.h:9 hacks/config/hopalong.xml.h:21
#: hacks/config/hyperball.xml.h:8 hacks/config/hypercube.xml.h:7
#: hacks/config/ifs.xml.h:5 hacks/config/interference.xml.h:14
#: hacks/config/jigsaw.xml.h:5 hacks/config/juggle.xml.h:7
#: hacks/config/julia.xml.h:8 hacks/config/kaleidescope.xml.h:7
#: hacks/config/kumppa.xml.h:8 hacks/config/lament.xml.h:6
#: hacks/config/laser.xml.h:10 hacks/config/lightning.xml.h:5
#: hacks/config/lisa.xml.h:8 hacks/config/lissie.xml.h:9
#: hacks/config/lmorph.xml.h:11 hacks/config/loop.xml.h:7
#: hacks/config/maze.xml.h:14 hacks/config/menger.xml.h:16
#: hacks/config/moebius.xml.h:7 hacks/config/moire2.xml.h:6
#: hacks/config/molecule.xml.h:22 hacks/config/morph3d.xml.h:6
#: hacks/config/mountain.xml.h:7 hacks/config/munch.xml.h:7
#: hacks/config/nerverot.xml.h:20 hacks/config/penetrate.xml.h:6
#: hacks/config/penrose.xml.h:11 hacks/config/petri.xml.h:23
#: hacks/config/phosphor.xml.h:6 hacks/config/pipes.xml.h:15
#: hacks/config/polyominoes.xml.h:10 hacks/config/pulsar.xml.h:15
#: hacks/config/pyro.xml.h:13 hacks/config/qix.xml.h:19
#: hacks/config/rd-bomb.xml.h:17 hacks/config/ripples.xml.h:11
#: hacks/config/rocks.xml.h:9 hacks/config/rotor.xml.h:11
#: hacks/config/rubik.xml.h:9 hacks/config/sballs.xml.h:13
#: hacks/config/shadebobs.xml.h:9 hacks/config/sierpinski.xml.h:7
#: hacks/config/sierpinski3d.xml.h:8 hacks/config/slidescreen.xml.h:6
#: hacks/config/slip.xml.h:7 hacks/config/speedmine.xml.h:13
#: hacks/config/sphere.xml.h:5 hacks/config/spheremonics.xml.h:19
#: hacks/config/spiral.xml.h:9 hacks/config/spotlight.xml.h:4
#: hacks/config/sproingies.xml.h:6 hacks/config/squiral.xml.h:14
#: hacks/config/stairs.xml.h:3 hacks/config/starfish.xml.h:8
#: hacks/config/starwars.xml.h:12 hacks/config/strange.xml.h:7
#: hacks/config/superquadrics.xml.h:7 hacks/config/swirl.xml.h:6
#: hacks/config/t3d.xml.h:11 hacks/config/thornbird.xml.h:7
#: hacks/config/triangle.xml.h:5 hacks/config/truchet.xml.h:2
#: hacks/config/twang.xml.h:9 hacks/config/vines.xml.h:4
#: hacks/config/webcollage.xml.h:7 hacks/config/worm.xml.h:7
#: hacks/config/xearth.xml.h:22 hacks/config/xfishtank.xml.h:10
#: hacks/config/xflame.xml.h:5 hacks/config/xjack.xml.h:2
#: hacks/config/xmatrix.xml.h:13 hacks/config/xmountains.xml.h:4
#: hacks/config/xrayswarm.xml.h:3 hacks/config/zoom.xml.h:6
msgid "Slow"
msgstr "慢"

#: hacks/config/ant.xml.h:15 hacks/config/attraction.xml.h:27
#: hacks/config/cubenetic.xml.h:23 hacks/config/demon.xml.h:9
#: hacks/config/discrete.xml.h:8 hacks/config/distort.xml.h:12
#: hacks/config/fadeplot.xml.h:9 hacks/config/flag.xml.h:8
#: hacks/config/flow.xml.h:15 hacks/config/fluidballs.xml.h:19
#: hacks/config/hopalong.xml.h:22 hacks/config/interference.xml.h:15
#: hacks/config/julia.xml.h:9 hacks/config/lissie.xml.h:10
#: hacks/config/loop.xml.h:8 hacks/config/moire.xml.h:9
#: hacks/config/rd-bomb.xml.h:18 hacks/config/rorschach.xml.h:8
#: hacks/config/rubik.xml.h:10 hacks/config/sierpinski.xml.h:8
#: hacks/config/slip.xml.h:8
msgid "Small"
msgstr "小"

#: hacks/config/ant.xml.h:16 hacks/config/apollonian.xml.h:12
#: hacks/config/attraction.xml.h:28 hacks/config/blaster.xml.h:9
#: hacks/config/bouboule.xml.h:9 hacks/config/braid.xml.h:12
#: hacks/config/bubble3d.xml.h:6 hacks/config/bubbles.xml.h:11
#: hacks/config/bumps.xml.h:5 hacks/config/cage.xml.h:6
#: hacks/config/circuit.xml.h:11 hacks/config/compass.xml.h:5
#: hacks/config/coral.xml.h:14 hacks/config/critical.xml.h:7
#: hacks/config/crystal.xml.h:12 hacks/config/cubenetic.xml.h:24
#: hacks/config/cynosure.xml.h:10 hacks/config/dangerball.xml.h:6
#: hacks/config/decayscreen.xml.h:18 hacks/config/deluxe.xml.h:9
#: hacks/config/demon.xml.h:10 hacks/config/discrete.xml.h:9
#: hacks/config/distort.xml.h:13 hacks/config/drift.xml.h:13
#: hacks/config/engine.xml.h:6 hacks/config/epicycle.xml.h:11
#: hacks/config/euler2d.xml.h:15 hacks/config/extrusion.xml.h:13
#: hacks/config/fadeplot.xml.h:10 hacks/config/flag.xml.h:9
#: hacks/config/flame.xml.h:15 hacks/config/flipscreen3d.xml.h:7
#: hacks/config/flow.xml.h:16 hacks/config/fluidballs.xml.h:20
#: hacks/config/forest.xml.h:6 hacks/config/galaxy.xml.h:11
#: hacks/config/glforestfire.xml.h:15 hacks/config/glplanet.xml.h:8
#: hacks/config/gltext.xml.h:15 hacks/config/goop.xml.h:11
#: hacks/config/grav.xml.h:9 hacks/config/greynetic.xml.h:4
#: hacks/config/halo.xml.h:10 hacks/config/hopalong.xml.h:23
#: hacks/config/hyperball.xml.h:9 hacks/config/hypercube.xml.h:8
#: hacks/config/ifs.xml.h:6 hacks/config/jigsaw.xml.h:7
#: hacks/config/juggle.xml.h:8 hacks/config/julia.xml.h:10
#: hacks/config/kaleidescope.xml.h:8 hacks/config/kumppa.xml.h:9
#: hacks/config/lament.xml.h:7 hacks/config/laser.xml.h:11
#: hacks/config/lightning.xml.h:6 hacks/config/lisa.xml.h:9
#: hacks/config/lissie.xml.h:11 hacks/config/lmorph.xml.h:12
#: hacks/config/loop.xml.h:9 hacks/config/menger.xml.h:18
#: hacks/config/moebius.xml.h:10 hacks/config/moire2.xml.h:7
#: hacks/config/molecule.xml.h:24 hacks/config/morph3d.xml.h:7
#: hacks/config/mountain.xml.h:8 hacks/config/munch.xml.h:9
#: hacks/config/nerverot.xml.h:22 hacks/config/penrose.xml.h:12
#: hacks/config/petri.xml.h:25 hacks/config/phosphor.xml.h:7
#: hacks/config/pipes.xml.h:16 hacks/config/polyominoes.xml.h:11
#: hacks/config/pulsar.xml.h:17 hacks/config/qix.xml.h:22
#: hacks/config/rotor.xml.h:12 hacks/config/rubik.xml.h:11
#: hacks/config/sballs.xml.h:14 hacks/config/shadebobs.xml.h:10
#: hacks/config/sierpinski.xml.h:9 hacks/config/sierpinski3d.xml.h:10
#: hacks/config/slidescreen.xml.h:7 hacks/config/slip.xml.h:9
#: hacks/config/speedmine.xml.h:15 hacks/config/sphere.xml.h:6
#: hacks/config/spheremonics.xml.h:22 hacks/config/spiral.xml.h:10
#: hacks/config/spotlight.xml.h:5 hacks/config/sproingies.xml.h:8
#: hacks/config/squiral.xml.h:16 hacks/config/stairs.xml.h:5
#: hacks/config/starfish.xml.h:9 hacks/config/strange.xml.h:8
#: hacks/config/superquadrics.xml.h:9 hacks/config/swirl.xml.h:7
#: hacks/config/t3d.xml.h:13 hacks/config/thornbird.xml.h:8
#: hacks/config/triangle.xml.h:6 hacks/config/truchet.xml.h:3
#: hacks/config/twang.xml.h:10 hacks/config/vines.xml.h:5
#: hacks/config/webcollage.xml.h:8 hacks/config/whirlygig.xml.h:4
#: hacks/config/worm.xml.h:8 hacks/config/xearth.xml.h:25
#: hacks/config/xflame.xml.h:6 hacks/config/xjack.xml.h:3
#: hacks/config/xmatrix.xml.h:16 hacks/config/xmountains.xml.h:5
#: hacks/config/xrayswarm.xml.h:4 hacks/config/zoom.xml.h:7
msgid "Speed"
msgstr "速度"

#: hacks/config/ant.xml.h:17
msgid "Three Sided Cells"
msgstr "三角形单元格"

#: hacks/config/ant.xml.h:18 hacks/config/demon.xml.h:12
#: hacks/config/discrete.xml.h:10 hacks/config/fadeplot.xml.h:11
#: hacks/config/flag.xml.h:12 hacks/config/flow.xml.h:17
#: hacks/config/lissie.xml.h:12 hacks/config/loop.xml.h:11
#: hacks/config/rubik.xml.h:12 hacks/config/sierpinski.xml.h:11
#: hacks/config/slip.xml.h:11
msgid "Timeout"
msgstr "超时"

#: hacks/config/ant.xml.h:19
msgid "Truchet Lines"
msgstr "显示轨迹拼接弧线"

#: hacks/config/ant.xml.h:20
msgid "Twelve Sided Cells"
msgstr "十二边形单元格"

#: hacks/config/ant.xml.h:21 hacks/config/apollonian.xml.h:13
#: hacks/config/attraction.xml.h:32 hacks/config/bouboule.xml.h:11
#: hacks/config/braid.xml.h:13 hacks/config/critical.xml.h:8
#: hacks/config/crystal.xml.h:13 hacks/config/cynosure.xml.h:11
#: hacks/config/deco.xml.h:10 hacks/config/deluxe.xml.h:14
#: hacks/config/demon.xml.h:13 hacks/config/discrete.xml.h:11
#: hacks/config/drift.xml.h:14 hacks/config/epicycle.xml.h:13
#: hacks/config/euler2d.xml.h:17 hacks/config/fadeplot.xml.h:12
#: hacks/config/flag.xml.h:13 hacks/config/flame.xml.h:16
#: hacks/config/flow.xml.h:18 hacks/config/forest.xml.h:8
#: hacks/config/galaxy.xml.h:13 hacks/config/grav.xml.h:11
#: hacks/config/halo.xml.h:12 hacks/config/hopalong.xml.h:25
#: hacks/config/ifs.xml.h:8 hacks/config/imsmap.xml.h:15
#: hacks/config/interference.xml.h:16 hacks/config/julia.xml.h:12
#: hacks/config/laser.xml.h:12 hacks/config/lightning.xml.h:8
#: hacks/config/lisa.xml.h:12 hacks/config/lissie.xml.h:13
#: hacks/config/loop.xml.h:12 hacks/config/moire.xml.h:11
#: hacks/config/moire2.xml.h:9 hacks/config/mountain.xml.h:9
#: hacks/config/nerverot.xml.h:23 hacks/config/penrose.xml.h:13
#: hacks/config/polyominoes.xml.h:12 hacks/config/rd-bomb.xml.h:20
#: hacks/config/rocks.xml.h:12 hacks/config/rotor.xml.h:13
#: hacks/config/shadebobs.xml.h:12 hacks/config/sierpinski.xml.h:12
#: hacks/config/slip.xml.h:12 hacks/config/sphere.xml.h:8
#: hacks/config/spiral.xml.h:12 hacks/config/squiral.xml.h:18
#: hacks/config/starfish.xml.h:14 hacks/config/strange.xml.h:11
#: hacks/config/swirl.xml.h:9 hacks/config/thornbird.xml.h:13
#: hacks/config/triangle.xml.h:8 hacks/config/vines.xml.h:7
#: hacks/config/worm.xml.h:9 hacks/config/xearth.xml.h:28
#: hacks/config/xfishtank.xml.h:11
msgid "Two"
msgstr "两种"

#: hacks/config/apollonian.xml.h:1
msgid "Apollonian"
msgstr "阿波罗"

#: hacks/config/apollonian.xml.h:2
msgid "Deep"
msgstr "深"

#: hacks/config/apollonian.xml.h:3
msgid "Depth"
msgstr "迭代深度"

#: hacks/config/apollonian.xml.h:4
msgid "Draw Labels"
msgstr "绘制标签"

#: hacks/config/apollonian.xml.h:6
msgid "Include Alternate Geometries"
msgstr "包括另类图形"

#: hacks/config/apollonian.xml.h:9
msgid ""
"Packs a large circle with smaller circles, demonstrating the Descartes "
"Circle Theorem. Written by Allan R. Wilks and David Bagley."
msgstr ""
"用很多小圆填充一个大圆，演示笛卡儿圆圈理论。由 Allan "
"R. Wilks 和 David Bagley 编写。"

#: hacks/config/apollonian.xml.h:10
msgid "Shallow"
msgstr "浅"

#: hacks/config/atlantis.xml.h:1
msgid "Agressive"
msgstr "凶猛"

#: hacks/config/atlantis.xml.h:2
msgid "Atlantis"
msgstr "大西洋"

#: hacks/config/atlantis.xml.h:3
msgid "Clear Water"
msgstr "清澈的水"

#: hacks/config/atlantis.xml.h:5
msgid "Flat Background"
msgstr "单色背景"

#: hacks/config/atlantis.xml.h:6
msgid "Gradient Background"
msgstr "渐变背景"

#: hacks/config/atlantis.xml.h:7
msgid "Number of Sharks"
msgstr "鲨鱼数目"

#: hacks/config/atlantis.xml.h:8
msgid "Shark Proximity"
msgstr "鲨鱼接近"

#: hacks/config/atlantis.xml.h:9
msgid "Shark Speed"
msgstr "鲨鱼速度"

#: hacks/config/atlantis.xml.h:10
msgid "Shimmering Water"
msgstr "闪光的水"

#: hacks/config/atlantis.xml.h:11 hacks/config/boxed.xml.h:5
#: hacks/config/bubble3d.xml.h:4 hacks/config/cage.xml.h:3
#: hacks/config/circuit.xml.h:9 hacks/config/cubenetic.xml.h:21
#: hacks/config/dangerball.xml.h:4 hacks/config/engine.xml.h:4
#: hacks/config/extrusion.xml.h:10 hacks/config/flipscreen3d.xml.h:5
#: hacks/config/fluidballs.xml.h:17 hacks/config/gears.xml.h:6
#: hacks/config/gflux.xml.h:11 hacks/config/glforestfire.xml.h:13
#: hacks/config/glplanet.xml.h:5 hacks/config/glsnake.xml.h:10
#: hacks/config/gltext.xml.h:12 hacks/config/lament.xml.h:5
#: hacks/config/menger.xml.h:15 hacks/config/moebius.xml.h:6
#: hacks/config/molecule.xml.h:21 hacks/config/morph3d.xml.h:5
#: hacks/config/pipes.xml.h:14 hacks/config/pulsar.xml.h:14
#: hacks/config/rubik.xml.h:6 hacks/config/sballs.xml.h:12
#: hacks/config/sierpinski3d.xml.h:6 hacks/config/spheremonics.xml.h:18
#: hacks/config/sproingies.xml.h:4 hacks/config/stairs.xml.h:2
#: hacks/config/starwars.xml.h:11 hacks/config/superquadrics.xml.h:6
msgid "Show Frames-per-Second"
msgstr "显示每秒帧数"

#: hacks/config/atlantis.xml.h:12
msgid "Shy"
msgstr "害羞"

#: hacks/config/atlantis.xml.h:14 hacks/config/boxed.xml.h:7
#: hacks/config/cage.xml.h:5 hacks/config/extrusion.xml.h:12
#: hacks/config/gears.xml.h:8 hacks/config/glplanet.xml.h:7
#: hacks/config/glsnake.xml.h:13 hacks/config/gltext.xml.h:14
#: hacks/config/menger.xml.h:17 hacks/config/molecule.xml.h:23
#: hacks/config/munch.xml.h:8 hacks/config/sierpinski3d.xml.h:9
#: hacks/config/speedmine.xml.h:14 hacks/config/spheremonics.xml.h:21
#: hacks/config/sproingies.xml.h:7 hacks/config/stairs.xml.h:4
#: hacks/config/stonerview.xml.h:2 hacks/config/superquadrics.xml.h:8
msgid "Solid"
msgstr "填充"

#: hacks/config/atlantis.xml.h:15
msgid ""
"This is xfishtank writ large: a GL animation of a number of sharks, "
"dolphins, and whales. The swimming motions are great. Originally written by "
"Mark Kilgard."
msgstr ""
"这是个大型的鱼塘：是一些鲨鱼、海豚和鲸鱼的 GL "
"动画。它们的游动姿态非常棒。最初由 Mark Kilgard 编写。"

#: hacks/config/atlantis.xml.h:16
msgid "Whale Speed"
msgstr "鲸鱼速度"

#: hacks/config/atlantis.xml.h:17 hacks/config/boxed.xml.h:8
#: hacks/config/cage.xml.h:8 hacks/config/dangerball.xml.h:11
#: hacks/config/extrusion.xml.h:19 hacks/config/gears.xml.h:11
#: hacks/config/glforestfire.xml.h:20 hacks/config/glplanet.xml.h:11
#: hacks/config/glsnake.xml.h:16 hacks/config/gltext.xml.h:18
#: hacks/config/lament.xml.h:9 hacks/config/menger.xml.h:21
#: hacks/config/moebius.xml.h:11 hacks/config/molecule.xml.h:26
#: hacks/config/pulsar.xml.h:20 hacks/config/sballs.xml.h:18
#: hacks/config/sierpinski3d.xml.h:12 hacks/config/speedmine.xml.h:18
#: hacks/config/spheremonics.xml.h:26 hacks/config/sproingies.xml.h:10
#: hacks/config/stairs.xml.h:7 hacks/config/stonerview.xml.h:4
#: hacks/config/superquadrics.xml.h:11
msgid "Wireframe"
msgstr "线条框架"

#: hacks/config/attraction.xml.h:1
msgid "Attraction"
msgstr "吸引"

#: hacks/config/attraction.xml.h:2
msgid "Ball Count"
msgstr "小球数目"

#: hacks/config/attraction.xml.h:3
msgid "Ball Mass"
msgstr "小球质量"

#: hacks/config/attraction.xml.h:4 hacks/config/fluidballs.xml.h:2
msgid "Balls"
msgstr "圆球"

#: hacks/config/attraction.xml.h:5
msgid "Bounce Off Walls"
msgstr "碰到墙壁会反弹"

#: hacks/config/attraction.xml.h:6 hacks/config/hopalong.xml.h:1
#: hacks/config/interference.xml.h:3 hacks/config/qix.xml.h:2
#: hacks/config/wander.xml.h:3
msgid "Color Contrast"
msgstr "颜色对比度"

#: hacks/config/attraction.xml.h:7
msgid "Environmental Viscosity"
msgstr "环境粘度"

#: hacks/config/attraction.xml.h:9
msgid "Filled Splines"
msgstr "实心的曲线多边形"

#: hacks/config/attraction.xml.h:10 hacks/config/ccurve.xml.h:9
#: hacks/config/cubenetic.xml.h:10 hacks/config/euler2d.xml.h:5
#: hacks/config/flame.xml.h:9 hacks/config/goop.xml.h:6
#: hacks/config/hopalong.xml.h:10 hacks/config/hyperball.xml.h:3
#: hacks/config/hypercube.xml.h:3 hacks/config/interference.xml.h:6
#: hacks/config/kumppa.xml.h:4 hacks/config/nerverot.xml.h:11
#: hacks/config/petri.xml.h:8 hacks/config/pyro.xml.h:5
#: hacks/config/qix.xml.h:10 hacks/config/speedmine.xml.h:5
#: hacks/config/spheremonics.xml.h:6 hacks/config/spiral.xml.h:4
#: hacks/config/squiral.xml.h:6 hacks/config/strange.xml.h:3
#: hacks/config/superquadrics.xml.h:4 hacks/config/t3d.xml.h:7
#: hacks/config/twang.xml.h:5 hacks/config/wander.xml.h:8
msgid "High"
msgstr "高"

#: hacks/config/attraction.xml.h:11
msgid "Ignore Screen Edges"
msgstr "忽略屏幕边界"

#: hacks/config/attraction.xml.h:12
msgid "Inward"
msgstr "向内"

#: hacks/config/attraction.xml.h:14
msgid ""
"Like qix, this uses a simple simple motion model to generate many different "
"display modes. The control points attract each other up to a certain "
"distance, and then begin to repel each other. The attraction/repulsion is "
"proportional to the distance between any two particles, similar to the "
"strong and weak nuclear forces. One of the most interesting ways to watch "
"this hack is simply as bouncing balls, because their motions and "
"interactions with each other are so odd. Sometimes two balls will get into a "
"tight orbit around each other, to be interrupted later by a third, or by the "
"edge of the screen. It looks quite chaotic. Written by Jamie Zawinski, based "
"on Lisp code by John Pezaris."
msgstr ""
"象 qix "
"一样，这个程序用简单的运动模型产生很多不同的显示模"
"式。控制点之间彼此吸引到一定距离，然后开始彼此排斥"
"。任何两个粒子之间吸引/排斥的力度跟它们之间的距离成"
"正比，这类似于原子核之间的强作用力和弱作用力。这个"
"程序最有趣的现象之一，是观察它们和墙壁碰撞，因为它"
"们的运动和彼此作用会变得如此奇怪。有时两个小球会进"
"入绕彼此旋转的紧密轨道，然后被第三个球的介入或者屏"
"幕边缘的碰撞打断，看起来相当混乱。由 Jamie Zawinski "
"编写，基于 John Pezaris 的 Lisp 代码。"

#: hacks/config/attraction.xml.h:15 hacks/config/deluxe.xml.h:5
#: hacks/config/lmorph.xml.h:7 hacks/config/pedal.xml.h:5
#: hacks/config/starfish.xml.h:4 hacks/config/whirlygig.xml.h:3
msgid "Lines"
msgstr "线条"

#: hacks/config/attraction.xml.h:16 hacks/config/braid.xml.h:6
#: hacks/config/cynosure.xml.h:5 hacks/config/drift.xml.h:8
#: hacks/config/euler2d.xml.h:6 hacks/config/galaxy.xml.h:5
#: hacks/config/juggle.xml.h:5 hacks/config/laser.xml.h:5
#: hacks/config/menger.xml.h:4 hacks/config/munch.xml.h:4
#: hacks/config/nerverot.xml.h:13 hacks/config/petri.xml.h:9
#: hacks/config/polyominoes.xml.h:4 hacks/config/rotor.xml.h:5
#: hacks/config/shadebobs.xml.h:4 hacks/config/sierpinski3d.xml.h:3
#: hacks/config/spheremonics.xml.h:7 hacks/config/wander.xml.h:10
#: hacks/config/whirlwindwarp.xml.h:3
msgid "Long"
msgstr "长"

#: hacks/config/attraction.xml.h:17 hacks/config/ccurve.xml.h:10
#: hacks/config/cubenetic.xml.h:12 hacks/config/euler2d.xml.h:7
#: hacks/config/flame.xml.h:10 hacks/config/goop.xml.h:7
#: hacks/config/hopalong.xml.h:14 hacks/config/hyperball.xml.h:6
#: hacks/config/hypercube.xml.h:5 hacks/config/interference.xml.h:9
#: hacks/config/kumppa.xml.h:6 hacks/config/nerverot.xml.h:14
#: hacks/config/petri.xml.h:10 hacks/config/pyro.xml.h:7
#: hacks/config/qix.xml.h:13 hacks/config/speedmine.xml.h:6
#: hacks/config/spheremonics.xml.h:8 hacks/config/spiral.xml.h:5
#: hacks/config/squiral.xml.h:8 hacks/config/strange.xml.h:4
#: hacks/config/superquadrics.xml.h:5 hacks/config/t3d.xml.h:8
#: hacks/config/twang.xml.h:7 hacks/config/wander.xml.h:11
msgid "Low"
msgstr "低"

#: hacks/config/attraction.xml.h:20
msgid "Orbital Mode"
msgstr "轨道模式"

#: hacks/config/attraction.xml.h:21
msgid "Outward"
msgstr "向外"

#: hacks/config/attraction.xml.h:22
msgid "Polygons"
msgstr "多边形"

#: hacks/config/attraction.xml.h:23 hacks/config/spotlight.xml.h:3
msgid "Radius"
msgstr "半径"

#: hacks/config/attraction.xml.h:24
msgid "Repulsion Threshold"
msgstr "排斥临界距离"

#: hacks/config/attraction.xml.h:25 hacks/config/braid.xml.h:10
#: hacks/config/cynosure.xml.h:8 hacks/config/drift.xml.h:11
#: hacks/config/euler2d.xml.h:12 hacks/config/galaxy.xml.h:8
#: hacks/config/laser.xml.h:9 hacks/config/menger.xml.h:14
#: hacks/config/munch.xml.h:6 hacks/config/nerverot.xml.h:19
#: hacks/config/petri.xml.h:22 hacks/config/polyominoes.xml.h:9
#: hacks/config/rotor.xml.h:9 hacks/config/shadebobs.xml.h:8
#: hacks/config/sierpinski3d.xml.h:5 hacks/config/spheremonics.xml.h:17
#: hacks/config/wander.xml.h:12 hacks/config/whirlwindwarp.xml.h:6
msgid "Short"
msgstr "短"

#: hacks/config/attraction.xml.h:29
msgid "Splines"
msgstr "曲边多边形"

#: hacks/config/attraction.xml.h:30
msgid "Tails"
msgstr "轨迹"

#: hacks/config/attraction.xml.h:31 hacks/config/euler2d.xml.h:16
#: hacks/config/juggle.xml.h:9
msgid "Trail Length"
msgstr "轨迹长度"

#: hacks/config/blaster.xml.h:1
msgid "Blaster"
msgstr "太空激战"

#: hacks/config/blaster.xml.h:2
msgid ""
"Draws a simulation of flying space-combat robots (cleverly disguised as "
"colored circles) doing battle in front of a moving star field. Written by "
"Jonathan Lin."
msgstr ""
"仿真飞行中的宇宙空间战斗机器人(以有颜色的圆点表示)在"
"移动中的星群之间进行战斗。由 Jonathan Lin 编写。"

#: hacks/config/blaster.xml.h:4 hacks/config/bouboule.xml.h:4
#: hacks/config/coral.xml.h:8 hacks/config/cubenetic.xml.h:9
#: hacks/config/euler2d.xml.h:4 hacks/config/flame.xml.h:7
#: hacks/config/fluidballs.xml.h:4 hacks/config/kaleidescope.xml.h:3
#: hacks/config/lisa.xml.h:3 hacks/config/pedal.xml.h:4
#: hacks/config/petri.xml.h:7 hacks/config/qix.xml.h:8
#: hacks/config/thornbird.xml.h:3 hacks/config/whirlwindwarp.xml.h:1
#: hacks/config/xfishtank.xml.h:4
msgid "Few"
msgstr "少"

#: hacks/config/blaster.xml.h:5 hacks/config/penetrate.xml.h:4
msgid "Lasers"
msgstr "激光数"

#: hacks/config/blaster.xml.h:7
msgid "Robots"
msgstr "机器人数"

#: hacks/config/blaster.xml.h:10
msgid "Stars"
msgstr "星球数"

#: hacks/config/blitspin.xml.h:1
msgid "90° Rotation Speed"
msgstr "90°旋转速度"

#: hacks/config/blitspin.xml.h:2
msgid "Bitmap to rotate"
msgstr "要旋转的位图"

#: hacks/config/blitspin.xml.h:3
msgid "BlitSpin"
msgstr "旋转拼图"

#: hacks/config/blitspin.xml.h:5
msgid "Fuzzy Rotation Speed"
msgstr "模糊旋转速度"

#: hacks/config/blitspin.xml.h:6
msgid "Grab Screen"
msgstr "抓取屏幕"

#: hacks/config/blitspin.xml.h:8
msgid ""
"The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by using "
"logical operations: the bitmap is divided into quadrants, and the quadrants "
"are shifted clockwise. Then the same thing is done again with progressively "
"smaller quadrants, except that all sub-quadrants of a given size are rotated "
"in parallel. Written by Jamie Zawinski based on some cool SmallTalk code "
"seen in in Byte Magazine in 1981. As you watch it, the image appears to "
"dissolve into static and then reconstitute itself, but rotated. You can "
"provide the image to use, as an XBM or XPM file, or tell it to grab a screen "
"image and rotate that."
msgstr ""
"“旋转拼图”程序反复地用逻辑操作把位图图案旋转 90 "
"度：位图被分成四等分，每等分按顺时针旋转。再对更小"
"的四等分作同样的操作，只是所有给定大小的四等分小块"
"都是并行旋转的。由 Jamie Zawinski 编写，基于 1981 "
"年在“Byte”杂志上看到的很酷的 SmallTalk "
"代码。观察一下您会发现，图像似乎分解成静电噪声但随"
"后又重新拼接成原样，只是旋转了一定角度。您可以提供"
"自己的 XBM 或 XPM "
"图像文件，或者让它抓取屏幕图像进行旋转。"

#: hacks/config/bouboule.xml.h:1
msgid "Bouboule"
msgstr "泡泡团"

#: hacks/config/bouboule.xml.h:2 hacks/config/rocks.xml.h:3
msgid "Do Red/Blue 3D seperation"
msgstr "为红/蓝立体眼镜分离图像"

#: hacks/config/bouboule.xml.h:7
msgid "Number of Spots"
msgstr "斑点数"

#: hacks/config/bouboule.xml.h:10
msgid ""
"This draws what looks like a spinning, deforming baloon with varying-sized "
"spots painted on its invisible surface. Written by Jeremie Petit."
msgstr ""
"这个程序画的象一个不断旋转、变形的气球，它看不见的"
"外表面上画了很多大大小小的斑点。由 Jeremie Petit 编写。"

#: hacks/config/boxed.xml.h:1 hacks/config/gears.xml.h:1
#: hacks/config/gflux.xml.h:1 hacks/config/pyro.xml.h:1
#: hacks/config/rd-bomb.xml.h:6 hacks/config/rocks.xml.h:1
#: hacks/config/starwars.xml.h:1 hacks/config/xfishtank.xml.h:1
msgid "Animation Speed"
msgstr "动画速度"

#: hacks/config/boxed.xml.h:2
msgid "Boxed"
msgstr "盒子"

#: hacks/config/boxed.xml.h:3
msgid ""
"Draws a box full of 3D bouncing balls that explode. Written by Sander van "
"Grieken."
msgstr ""
"绘制一满盒子的会爆炸的三维反弹球。由 Sander van Grieken "
"编写."

#: hacks/config/braid.xml.h:1
msgid "Braid"
msgstr "交织圆环"

#: hacks/config/braid.xml.h:2
msgid ""
"Draws random color-cycling inter-braided concentric circles. Written by John "
"Neil."
msgstr ""
"绘制颜色不断随机变换而且编织在一起的同心圆。由 John "
"Neil 编写。"

#: hacks/config/braid.xml.h:3 hacks/config/bsod.xml.h:8
#: hacks/config/ccurve.xml.h:7 hacks/config/coral.xml.h:6
#: hacks/config/cynosure.xml.h:3 hacks/config/deco.xml.h:4
#: hacks/config/drift.xml.h:2 hacks/config/epicycle.xml.h:3
#: hacks/config/euler2d.xml.h:1 hacks/config/flame.xml.h:5
#: hacks/config/galaxy.xml.h:2 hacks/config/glsnake.xml.h:4
#: hacks/config/helix.xml.h:3 hacks/config/hopalong.xml.h:2
#: hacks/config/imsmap.xml.h:6 hacks/config/laser.xml.h:2
#: hacks/config/menger.xml.h:2 hacks/config/moire.xml.h:3
#: hacks/config/molecule.xml.h:9 hacks/config/munch.xml.h:2
#: hacks/config/nerverot.xml.h:8 hacks/config/pedal.xml.h:3
#: hacks/config/penrose.xml.h:5 hacks/config/polyominoes.xml.h:1
#: hacks/config/rorschach.xml.h:3 hacks/config/rotzoomer.xml.h:5
#: hacks/config/shadebobs.xml.h:2 hacks/config/sierpinski3d.xml.h:1
#: hacks/config/spheremonics.xml.h:4 hacks/config/starfish.xml.h:2
#: hacks/config/vidwhacker.xml.h:3 hacks/config/wander.xml.h:7
#: hacks/config/xspirograph.xml.h:3
msgid "Duration"
msgstr "持续时间"

#: hacks/config/braid.xml.h:5 hacks/config/epicycle.xml.h:7
#: hacks/config/nerverot.xml.h:12
msgid "Line Thickness"
msgstr "线条粗细"

#: hacks/config/braid.xml.h:8
msgid "Max Rings"
msgstr "最大圆环数目"

#: hacks/config/bsod.xml.h:1 hacks/config/molecule.xml.h:1
#: hacks/config/vidwhacker.xml.h:1 hacks/config/webcollage.xml.h:1
msgid "2 minutes"
msgstr "2分钟"

#: hacks/config/bsod.xml.h:2 hacks/config/molecule.xml.h:2
msgid "5 seconds"
msgstr "5 秒钟"

#: hacks/config/bsod.xml.h:3
msgid "AmigaDOS"
msgstr "Amiga 死机"

#: hacks/config/bsod.xml.h:4
msgid "Atari"
msgstr "Atari 死机"

#: hacks/config/bsod.xml.h:5
msgid "BSD"
msgstr "BSD"

#: hacks/config/bsod.xml.h:6
msgid "BSOD"
msgstr "蓝屏死机"

#: hacks/config/bsod.xml.h:7
msgid ""
"BSOD stands for ``Blue Screen of Death.'' The finest in personal computer "
"emulation, this hack simulates popular screen savers from a number of less "
"robust operating systems. Written by Jamie Zawinski."
msgstr ""
"BSOD 是“Blue Screen of "
"Death”(蓝屏死机)的缩写。此程序是做得最好的仿真程序之"
"一，会仿真一些不太稳定的操作系统的死机画面。由 Jamie "
"Zawinski 编写。"

#: hacks/config/bsod.xml.h:9
msgid "Mac Bomb"
msgstr "Mac 炸弹"

#: hacks/config/bsod.xml.h:10
msgid "MacsBug"
msgstr "Mac臭虫"

#: hacks/config/bsod.xml.h:11
msgid "NCD X Terminal"
msgstr "NCD X 终端"

#: hacks/config/bsod.xml.h:12
msgid "SCO"
msgstr "SCO"

#: hacks/config/bsod.xml.h:13
msgid "Sad Mac"
msgstr "伤心的 Mac"

#: hacks/config/bsod.xml.h:14
msgid "Solaris"
msgstr "Solaris"

#: hacks/config/bsod.xml.h:15
msgid "Sparc Linux"
msgstr "Sparc Linux"

#: hacks/config/bsod.xml.h:16
msgid "Windows"
msgstr "微软视窗"

#: hacks/config/bsod.xml.h:17
msgid "Windows 2000"
msgstr "微软视窗 2000"

#: hacks/config/bsod.xml.h:18
msgid "Windows NT"
msgstr "微软视窗 NT"

#: hacks/config/bubble3d.xml.h:1
msgid "Bubble3D"
msgstr "3D 泡泡"

#: hacks/config/bubble3d.xml.h:2
msgid ""
"Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
"the screen, with nice specular reflections. Written by Richard Jones."
msgstr ""
"绘制一串上升、波动的三维泡泡，向屏幕顶端浮动，还带"
"有漂亮的反射光泽。由 Richard Jones 编写。"

#: hacks/config/bubbles.xml.h:1 hacks/config/xfishtank.xml.h:2
msgid "Bubbles"
msgstr "泡泡"

#: hacks/config/bubbles.xml.h:2
msgid "Bubbles Fall"
msgstr "下降的泡泡"

#: hacks/config/bubbles.xml.h:3
msgid "Bubbles Float"
msgstr "浮动的泡泡"

#: hacks/config/bubbles.xml.h:4
msgid "Bubbles Rise"
msgstr "上升的泡泡"

#: hacks/config/bubbles.xml.h:5
msgid "Bubbles exist in three dimensions"
msgstr "泡泡存在于三维空间"

#: hacks/config/bubbles.xml.h:6
msgid "Don't hide bubbles when they pop"
msgstr "泡泡破裂时不隐藏"

#: hacks/config/bubbles.xml.h:7
msgid "Draw circles instead of pixmap bubbles"
msgstr "用圆圈代替泡泡位图。"

#: hacks/config/bubbles.xml.h:9
msgid "Leave Trails"
msgstr "留下轨迹"

#: hacks/config/bubbles.xml.h:12
msgid ""
"This simulates the kind of bubble formation that happens when water "
"boils:small bubbles appear, and as they get closer to each other, they "
"combine to form larger bubbles, which eventually pop. Written by James "
"Macnicol."
msgstr ""
"模拟沸水中气泡形成的情况：最初是小气泡出现，当它们"
"靠近时就会合并成大气泡，直至最后破裂。由 James Macnicol "
"编写。"

#: hacks/config/bumps.xml.h:1
msgid ""
"A bit like `Spotlight', except that instead of merely exposing part of your "
"desktop, it creates a bump map from it. Basically, it 3D-izes a roaming "
"section of your desktop, based on color intensity. Written by Shane Smit."
msgstr ""
"有点象“聚光灯”，只是它除了照亮您的部分桌面，还生"
"成一幅凸起的图案。它基本上是根据色彩强度，把您的桌"
"面它经过的部分变成三维立体的。"

#: hacks/config/bumps.xml.h:2
msgid "Bumps"
msgstr "探照灯"

#: hacks/config/cage.xml.h:1
msgid "Cage"
msgstr "笼子"

#: hacks/config/cage.xml.h:7
msgid ""
"This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius strip, and "
"rotates it in three dimensions. Written by Marcelo Vianna."
msgstr ""
"绘制 Escher 的“Impossible "
"Cage”(不可能的笼子)，一个墨比乌斯带的三维仿真，在三"
"维空间中旋转。由 Marcelo Vianna 编写。"

#: hacks/config/ccurve.xml.h:1
msgid "0 seconds"
msgstr "0 秒钟"

#: hacks/config/ccurve.xml.h:2 hacks/config/epicycle.xml.h:1
msgid "1 minute"
msgstr "1 分钟"

#: hacks/config/ccurve.xml.h:3 hacks/config/epicycle.xml.h:2
msgid "1 second"
msgstr "1 秒钟"

#: hacks/config/ccurve.xml.h:4
msgid "C Curve"
msgstr "C 曲线"

#: hacks/config/ccurve.xml.h:5
msgid "Delay"
msgstr "延迟"

#: hacks/config/ccurve.xml.h:6 hacks/config/coral.xml.h:5
#: hacks/config/imsmap.xml.h:5 hacks/config/kumppa.xml.h:1
#: hacks/config/qix.xml.h:6 hacks/config/squiral.xml.h:2
#: hacks/config/wander.xml.h:4
msgid "Density"
msgstr "密度"

#: hacks/config/ccurve.xml.h:8
msgid ""
"Generates self-similar linear fractals, including the classic ``C Curve.'' "
"Written by Rick Campbell."
msgstr ""
"生成自相似的线性分形，包括经典的“C 曲线”。由 Rick "
"Campbell 编写。"

#: hacks/config/circuit.xml.h:1
msgid "Animates a number of 3D electronic components. Written by Ben Buxton."
msgstr "用动画绘制一些三维电子元件。由 Ben Buxton 编写。"

#: hacks/config/circuit.xml.h:2
msgid "Circuit"
msgstr "电路"

#: hacks/config/circuit.xml.h:3 hacks/config/gflux.xml.h:4
#: hacks/config/pulsar.xml.h:2
msgid "Directional Lighting"
msgstr "方向性光源"

#: hacks/config/circuit.xml.h:5
msgid "Flat Coloring"
msgstr "均匀着色"

#: hacks/config/circuit.xml.h:6
msgid "Parts"
msgstr "部件数"

#: hacks/config/circuit.xml.h:7 hacks/config/flipscreen3d.xml.h:4
msgid "Rotate"
msgstr "旋转"

#: hacks/config/circuit.xml.h:8
msgid "Rotation Speed"
msgstr "旋转速度"

#: hacks/config/circuit.xml.h:12 hacks/config/dangerball.xml.h:9
#: hacks/config/engine.xml.h:7
msgid "Spin"
msgstr "自旋"

#: hacks/config/compass.xml.h:1
msgid "Compass"
msgstr "罗盘"

#: hacks/config/compass.xml.h:2 hacks/config/deluxe.xml.h:3
#: hacks/config/interference.xml.h:4 hacks/config/kumppa.xml.h:2
#: hacks/config/nerverot.xml.h:6 hacks/config/pipes.xml.h:4
msgid "Double Buffer"
msgstr "使用双重缓冲"

#: hacks/config/compass.xml.h:6
msgid ""
"This draws a compass, with all elements spinning about randomly, for that "
"``lost and nauseous'' feeling. Written by Jamie Zawinski."
msgstr ""
"绘制一个指南针，它所有的指针都在随机转动，以达到“"
"迷失方向头晕目眩”的感觉。由 Jamie Zawinski 编写。"

#: hacks/config/coral.xml.h:1 hacks/config/deco.xml.h:1
#: hacks/config/helix.xml.h:1 hacks/config/imsmap.xml.h:1
#: hacks/config/jigsaw.xml.h:2 hacks/config/moire.xml.h:1
#: hacks/config/pedal.xml.h:1 hacks/config/rorschach.xml.h:1
#: hacks/config/rotzoomer.xml.h:2 hacks/config/wander.xml.h:2
#: hacks/config/xspirograph.xml.h:1
msgid "1 Minute"
msgstr "1 分钟"

#: hacks/config/coral.xml.h:2 hacks/config/deco.xml.h:2
#: hacks/config/helix.xml.h:2 hacks/config/imsmap.xml.h:2
#: hacks/config/moire.xml.h:2 hacks/config/pedal.xml.h:2
#: hacks/config/penrose.xml.h:1 hacks/config/rorschach.xml.h:2
#: hacks/config/xspirograph.xml.h:2
msgid "1 Second"
msgstr "1 秒钟"

#: hacks/config/coral.xml.h:3
msgid "Coral"
msgstr "珊瑚"

#: hacks/config/coral.xml.h:4 hacks/config/gflux.xml.h:3
#: hacks/config/imsmap.xml.h:4 hacks/config/pyro.xml.h:2
#: hacks/config/qix.xml.h:5 hacks/config/squiral.xml.h:1
#: hacks/config/xearth.xml.h:4
msgid "Dense"
msgstr "浓密"

#: hacks/config/coral.xml.h:10 hacks/config/squiral.xml.h:13
msgid "Seeds"
msgstr "种子数"

#: hacks/config/coral.xml.h:11
msgid ""
"Simulates coral growth, albeit somewhat slowly. This image doesn't really do "
"it justice. Written by Frederick Roeber."
msgstr ""
"模拟珊瑚生长，虽然它实在缓慢。因此这个图像并非那么"
"真实。由 Frederick Roeber 编写。"

#: hacks/config/coral.xml.h:13 hacks/config/gflux.xml.h:13
#: hacks/config/imsmap.xml.h:13 hacks/config/pyro.xml.h:14
#: hacks/config/qix.xml.h:21 hacks/config/squiral.xml.h:15
#: hacks/config/xearth.xml.h:24 hacks/config/xmatrix.xml.h:15
msgid "Sparse"
msgstr "稀疏"

#: hacks/config/cosmos.xml.h:1
msgid "Cosmos"
msgstr "宇宙"

#: hacks/config/cosmos.xml.h:2
msgid ""
"Draws fireworks and zooming, fading flares. By Tom Campbell. You can find it "
"at &lt;http://cosmos.dnsalias.net/cosmos/&gt;"
msgstr ""
"绘制焰火和并逐渐扩大、消散的烟花。由 Tom Campbell "
"编写。您可以在&lt;http://cosmos.dnsalias.net/cosmos/&gt; 找到它。"

#: hacks/config/critical.xml.h:1
msgid "Critical"
msgstr "转折"

#: hacks/config/critical.xml.h:2
msgid ""
"Draws a system of self-organizing lines. It starts out as random squiggles, "
"but after a few iterations, order begins to appear. Written by Martin Pool."
msgstr ""
"绘制一个自组织线条组成的系统。从随机的混乱线条开始"
"，经过几次重复操作后，开始变得有序。由 Martin Pool "
"编写。"

#: hacks/config/crystal.xml.h:1
msgid "Center on Screen"
msgstr "位于屏幕中央"

#: hacks/config/crystal.xml.h:2 hacks/config/deluxe.xml.h:1
#: hacks/config/fadeplot.xml.h:1 hacks/config/flow.xml.h:3
#: hacks/config/galaxy.xml.h:1 hacks/config/glforestfire.xml.h:1
#: hacks/config/grav.xml.h:1 hacks/config/julia.xml.h:1
#: hacks/config/laser.xml.h:1 hacks/config/lisa.xml.h:1
#: hacks/config/lissie.xml.h:2 hacks/config/morph3d.xml.h:2
#: hacks/config/mountain.xml.h:1 hacks/config/qix.xml.h:4
#: hacks/config/rocks.xml.h:2 hacks/config/rotor.xml.h:2
#: hacks/config/rubik.xml.h:1 hacks/config/shadebobs.xml.h:1
#: hacks/config/sierpinski.xml.h:1 hacks/config/slip.xml.h:1
#: hacks/config/spiral.xml.h:1 hacks/config/sproingies.xml.h:1
#: hacks/config/superquadrics.xml.h:1 hacks/config/swirl.xml.h:1
#: hacks/config/worm.xml.h:2
msgid "Count"
msgstr "个数"

#: hacks/config/crystal.xml.h:3
msgid "Crystal"
msgstr "晶格"

#: hacks/config/crystal.xml.h:4
msgid "Draw Cell"
msgstr "绘制单元格"

#: hacks/config/crystal.xml.h:5 hacks/config/spheremonics.xml.h:3
#: hacks/config/xearth.xml.h:6
msgid "Draw Grid"
msgstr "绘制网状晶格"

#: hacks/config/crystal.xml.h:7
msgid "Horizontal Symmetries"
msgstr "水平对称次数"

#: hacks/config/crystal.xml.h:9
msgid ""
"Moving polygons, similar to a kaleidescope (more like a kaleidescope than "
"the hack called `kaleid,' actually.) This one by Jouk Jansen."
msgstr ""
"以类似万花筒的方式移动多边形 "
"(实际上比另一款称为“万花筒”的更像万花筒)。由 Jouk "
"Jansen 编写。"

#: hacks/config/crystal.xml.h:14
msgid "Vertical Symmetries"
msgstr "垂直对称次数"

#: hacks/config/cubenetic.xml.h:1
msgid "Boxes"
msgstr "立方体数"

#: hacks/config/cubenetic.xml.h:2
msgid "Cubenetic"
msgstr "立方体"

#: hacks/config/cubenetic.xml.h:3
msgid "Display Solid Colors"
msgstr "显示单一颜色"

#: hacks/config/cubenetic.xml.h:4
msgid "Display Surface Patterns"
msgstr "显示表面图案"

#: hacks/config/cubenetic.xml.h:5
msgid "Display Wireframe"
msgstr "显示线条框架"

#: hacks/config/cubenetic.xml.h:6 hacks/config/gltext.xml.h:2
#: hacks/config/menger.xml.h:1 hacks/config/molecule.xml.h:4
#: hacks/config/spheremonics.xml.h:1
msgid "Don't Rotate"
msgstr "不旋转"

#: hacks/config/cubenetic.xml.h:7
msgid ""
"Draws a pulsating set of overlapping boxes with ever-chaning blobby patterns "
"undulating across their surfaces. It's sort of a cubist Lavalite. Written by "
"Jamie Zawinski."
msgstr ""
"绘制振动、重叠的立方体，表面是不断变化的斑点花纹。"
"它是某种立体派小型熔岩。由 Jamie Zawinski 编写。"

#: hacks/config/cubenetic.xml.h:14 hacks/config/gltext.xml.h:5
#: hacks/config/menger.xml.h:7 hacks/config/molecule.xml.h:14
#: hacks/config/spheremonics.xml.h:10
msgid "Rotate around X and Y axes"
msgstr "围绕 X 和 Y 轴旋转"

#: hacks/config/cubenetic.xml.h:15 hacks/config/gltext.xml.h:6
#: hacks/config/menger.xml.h:8 hacks/config/molecule.xml.h:15
#: hacks/config/spheremonics.xml.h:11
msgid "Rotate around X and Z axes"
msgstr "围绕 X 和 Z 轴旋转"

#: hacks/config/cubenetic.xml.h:16 hacks/config/gltext.xml.h:7
#: hacks/config/menger.xml.h:9 hacks/config/molecule.xml.h:16
#: hacks/config/spheremonics.xml.h:12
msgid "Rotate around X axis"
msgstr "围绕 X 轴旋转"

#: hacks/config/cubenetic.xml.h:17 hacks/config/gltext.xml.h:8
#: hacks/config/menger.xml.h:10 hacks/config/molecule.xml.h:17
#: hacks/config/spheremonics.xml.h:13
msgid "Rotate around Y and Z axes"
msgstr "围绕 Y 和 Z 轴旋转"

#: hacks/config/cubenetic.xml.h:18 hacks/config/gltext.xml.h:9
#: hacks/config/menger.xml.h:11 hacks/config/molecule.xml.h:18
#: hacks/config/spheremonics.xml.h:14
msgid "Rotate around Y axis"
msgstr "围绕 Y 轴旋转"

#: hacks/config/cubenetic.xml.h:19 hacks/config/gltext.xml.h:10
#: hacks/config/menger.xml.h:12 hacks/config/molecule.xml.h:19
#: hacks/config/spheremonics.xml.h:15
msgid "Rotate around Z axis"
msgstr "围绕 Z 轴旋转"

#: hacks/config/cubenetic.xml.h:20 hacks/config/gltext.xml.h:11
#: hacks/config/menger.xml.h:13 hacks/config/molecule.xml.h:20
#: hacks/config/spheremonics.xml.h:16
msgid "Rotate around all three axes"
msgstr "围绕三个轴旋转"

#: hacks/config/cubenetic.xml.h:25
msgid "Surface Pattern Complexity"
msgstr "表面图案复杂度"

#: hacks/config/cubenetic.xml.h:26
msgid "Surface Pattern Overlap"
msgstr "表面图案重叠"

#: hacks/config/cubenetic.xml.h:27
msgid "Surface Pattern Speed"
msgstr "表面图案速度"

#: hacks/config/cubenetic.xml.h:28 hacks/config/dangerball.xml.h:10
#: hacks/config/engine.xml.h:8 hacks/config/glforestfire.xml.h:19
#: hacks/config/gltext.xml.h:17 hacks/config/menger.xml.h:20
#: hacks/config/molecule.xml.h:25 hacks/config/spheremonics.xml.h:25
#: hacks/config/wander.xml.h:15
msgid "Wander"
msgstr "漂移"

#: hacks/config/cynosure.xml.h:1
msgid ""
"A hack similar to `greynetic', but less frenetic. The first implementation "
"was by Stephen Linhart; then Ozymandias G. Desiderata wrote a Java applet "
"clone. That clone was discovered by Jamie Zawinski, and ported to C for "
"inclusion here."
msgstr ""
"类似“灰色情怀”，但没那么疯狂。最初由 Stephen Linhart "
"实现；后来 Ozymandias G. Desiderata 编写了 Java "
"小程序克隆版。Jamie Zawinski 发现此版本，并将它移植到 C "
"语言，作为这里的屏幕保护程序。"

#: hacks/config/cynosure.xml.h:2
msgid "Cynosure"
msgstr "变幻矩形"

#: hacks/config/dangerball.xml.h:1
msgid "DangerBall"
msgstr "扎手的球"

#: hacks/config/dangerball.xml.h:2
msgid ""
"Draws a ball that periodically extrudes many random spikes. Ouch! Written by "
"Jamie Zawinski."
msgstr ""
"绘制一个周期性突出许多随机尖刺的球体。哎哟！由 Jamie "
"Zawinski 编写。"

#: hacks/config/dangerball.xml.h:7
msgid "Spike Count"
msgstr "尖刺数目"

#: hacks/config/dangerball.xml.h:8
msgid "Spike Growth"
msgstr "尖刺生长"

#: hacks/config/decayscreen.xml.h:1
msgid "DecayScreen"
msgstr "熔化的屏幕"

#: hacks/config/decayscreen.xml.h:3
msgid "Fuzzy Melt"
msgstr "熔化时变模糊"

#: hacks/config/decayscreen.xml.h:4
msgid "Melt Away From Center"
msgstr "从中央开始熔化"

#: hacks/config/decayscreen.xml.h:5
msgid "Melt Down"
msgstr "向下熔化"

#: hacks/config/decayscreen.xml.h:6
msgid "Melt Down, Left"
msgstr "向左下角熔化"

#: hacks/config/decayscreen.xml.h:7
msgid "Melt Down, Right"
msgstr "向右下角熔化"

#: hacks/config/decayscreen.xml.h:8
msgid "Melt Left"
msgstr "向左熔化"

#: hacks/config/decayscreen.xml.h:9
msgid "Melt Right"
msgstr "向右熔化"

#: hacks/config/decayscreen.xml.h:10
msgid "Melt Towards Center"
msgstr "向中央熔化"

#: hacks/config/decayscreen.xml.h:11
msgid "Melt Up"
msgstr "向上熔化"

#: hacks/config/decayscreen.xml.h:12
msgid "Melt Up, Left"
msgstr "向左上角熔化"

#: hacks/config/decayscreen.xml.h:13
msgid "Melt Up, Right"
msgstr "向右上角熔化"

#: hacks/config/decayscreen.xml.h:14
msgid "Melty Melt"
msgstr "拉伸熔化"

#: hacks/config/decayscreen.xml.h:15
msgid "Random Melt Style"
msgstr "随机选择熔化方式"

#: hacks/config/decayscreen.xml.h:16
msgid "Shuffle Melt"
msgstr "熔化时搅动"

#: hacks/config/decayscreen.xml.h:19
msgid "Stretchy Melt"
msgstr "平直拉伸熔化"

#: hacks/config/decayscreen.xml.h:20
msgid ""
"This takes an image and makes it melt. You've no doubt seen this effect "
"before, but no screensaver would really be complete without it. It works "
"best if there's something colorful visible. Warning, if the effect continues "
"after the screen saver is off, seek medical attention. Written by David Wald "
"and Vivek Khera."
msgstr ""
"让一幅图片熔化。您一定见过这种效果，但是没有它不能"
"算完整的屏幕保护程序。如果图片色彩较丰富的话效果会"
"很好。警告：如果此屏幕保护结束后熔化效果仍然继续的"
"话，请作健康检查。由 David Wald 和 Vivek Khera 编写。"

#: hacks/config/deco.xml.h:3
msgid "Deco"
msgstr "矩形拼板"

#: hacks/config/deco.xml.h:6 hacks/config/menger.xml.h:5
#: hacks/config/sierpinski3d.xml.h:4
msgid "Max Depth"
msgstr "最大迭代深度"

#: hacks/config/deco.xml.h:7
msgid "Min Size"
msgstr "最小大小"

#: hacks/config/deco.xml.h:9
msgid ""
"This one subdivides and colors rectangles randomly. It looks kind of like "
"Brady-Bunch-era rec-room wall paneling. (Raven says: ``this screensaver is "
"ugly enough to peel paint.'') Written by Jamie Zawinski, inspired by Java "
"code by Michael Bayne."
msgstr ""
"这个程序随机分割和着色矩形。它看起来象 Brady-Bunch "
"时期的房间墙壁拼板。(Raven "
"说：“这个屏幕保护真丑，简直可以让颜色脱落。”)受 "
"Michael Bayne 的 Java 代码启发，由 Jamie Zawinski 编写。"

#: hacks/config/deco.xml.h:11 hacks/config/rd-bomb.xml.h:23
#: hacks/config/whirlygig.xml.h:7 hacks/config/xearth.xml.h:33
#: hacks/config/zoom.xml.h:10
msgid "x"
msgstr "×"

#: hacks/config/deluxe.xml.h:2
msgid "Deluxe"
msgstr "豪华"

#: hacks/config/deluxe.xml.h:10 hacks/config/lmorph.xml.h:13
#: hacks/config/starfish.xml.h:11 hacks/config/thornbird.xml.h:9
msgid "Thick"
msgstr "粗"

#: hacks/config/deluxe.xml.h:11 hacks/config/lmorph.xml.h:14
#: hacks/config/starfish.xml.h:12 hacks/config/thornbird.xml.h:11
msgid "Thin"
msgstr "细"

#: hacks/config/deluxe.xml.h:12
msgid ""
"This draws a pulsing sequence of stars, circles, and lines. It would look "
"better if it was faster, but as far as I can tell, there is no way to make "
"this be both: fast, and flicker-free. Yet another reason X sucks. Written by "
"Jamie Zawinski."
msgstr ""
"这个程序绘制一系列跳动的星形、圆环和线条。如果速度"
"更快看起来效果会更好，但据我看来，没有办法同时做到"
"：快速且没有闪烁感。又一个说 X "
"图形系统很糟糕的理由。由 Jamie Zawinski 编写。"

#: hacks/config/deluxe.xml.h:13
msgid "Transparency"
msgstr "透明"

#: hacks/config/demon.xml.h:1
msgid ""
"A cellular automaton that starts with a random field, and organizes it into "
"stripes and spirals. Written by David Bagley."
msgstr ""
"一个蜂窝状自动图形绘制，开始是随机的区域，逐渐组织"
"成条带和螺旋。由 David Bagley 编写。"

#: hacks/config/demon.xml.h:2 hacks/config/petri.xml.h:1
msgid "Cell Size"
msgstr "格子大小"

#: hacks/config/demon.xml.h:3
msgid "Demon"
msgstr "魔鬼"

#: hacks/config/demon.xml.h:11
msgid "States"
msgstr "状态数"

#: hacks/config/discrete.xml.h:1
msgid "Discrete"
msgstr "离散"

#: hacks/config/discrete.xml.h:5
msgid ""
"More ``discrete map'' systems, including new variants of Hopalong and Julia, "
"and a few others. Written by Tim Auckland."
msgstr ""
"更多“离散映射”系统，包括新的 Hopalong 和 Julia "
"变体，以及其它一些函数。由 Tim Auckland 编写。"

#: hacks/config/distort.xml.h:1
msgid "Black Hole"
msgstr "黑洞"

#: hacks/config/distort.xml.h:2
msgid "Bounce"
msgstr "弹跳"

#: hacks/config/distort.xml.h:3
msgid "Distort"
msgstr "扭曲透镜"

#: hacks/config/distort.xml.h:6
msgid "Lens Count"
msgstr "透镜数目"

#: hacks/config/distort.xml.h:7
msgid "Lens Size"
msgstr "透镜大小"

#: hacks/config/distort.xml.h:8
msgid "Magnify"
msgstr "放大"

#: hacks/config/distort.xml.h:9 hacks/config/glforestfire.xml.h:10
#: hacks/config/lament.xml.h:4 hacks/config/sballs.xml.h:6
msgid "Normal"
msgstr "普通"

#: hacks/config/distort.xml.h:10
msgid "Reflect"
msgstr "反射"

#: hacks/config/distort.xml.h:14
msgid "Swamp Thing"
msgstr "变形不还原"

#: hacks/config/distort.xml.h:15
msgid ""
"This hack grabs an image of the screen, and then lets a transparent lens "
"wander around the screen, magnifying whatever is underneath. Written by "
"Jonas Munsin."
msgstr ""
"此程序会抓取屏幕图像，然后让一个放大镜在屏幕上四处"
"移动，放大任何在它下面的部份。由 Jonas Munsin 编写。"

#: hacks/config/distort.xml.h:16 hacks/config/moire.xml.h:12
#: hacks/config/rd-bomb.xml.h:21 hacks/config/ripples.xml.h:15
#: hacks/config/rotzoomer.xml.h:10 hacks/config/swirl.xml.h:10
#: hacks/config/twang.xml.h:15 hacks/config/xflame.xml.h:7
msgid "Use Shared Memory"
msgstr "使用共享内存"

#: hacks/config/distort.xml.h:17
msgid "Vortex"
msgstr "漩涡"

#: hacks/config/drift.xml.h:1
msgid "Drift"
msgstr "流沙"

#: hacks/config/drift.xml.h:4
msgid "Fractal Growth"
msgstr "分形生长"

#: hacks/config/drift.xml.h:5
msgid "High Dimensional Sphere"
msgstr "高维球面"

#: hacks/config/drift.xml.h:6
msgid ""
"How could one possibly describe this except as ``drifting recursive fractal "
"cosmic flames?'' Another fine hack from the Scott Draves collection of fine "
"hacks."
msgstr ""
"除了把它叫做“漂流的递归分形宇宙焰火”，还能叫什么"
"能？这是 Scott Draves 的艺术收藏里的另一件艺术品。"

#: hacks/config/drift.xml.h:7
msgid "Lissojous Figures"
msgstr "Lissojous 图案"

#: hacks/config/electricsheep.xml.h:1
msgid "ElectricSheep"
msgstr "电子羊"

#: hacks/config/electricsheep.xml.h:2
msgid ""
"ElectricSheep is an xscreensaver module that displays mpeg video of an "
"animated fractal flame. In the background, it contributes render cycles to "
"the next animation. Periodically it uploades completed frames to the server, "
"where they are compressed for distribution to all clients. This program is "
"recommended only if you have a high bandwidth connection to the Internet. By "
"Scott Draves. You can find it at &lt;http://www.electricsheep.org/&gt;. See "
"that web site for configuration information."
msgstr ""
"电子羊是显示分形火焰动画的 Mpeg 视频的 xscreensaver "
"屏幕保护模块。它在后台渲染下一幅动画，周期性地将完"
"成的画面上传到服务器，服务器将它们压缩并分发到所有"
"客户端。只有当您拥有高速互联网带宽才推荐使用这个程"
"序。由 Scott Draves 编写。您可以在它的网站 "
"&lt;http://www.electricsheep.org/&gt; 找到更多配置信息。"

#: hacks/config/engine.xml.h:1
msgid ""
"Draws a simple four-stroke engine that floats around the screen. Written by "
"Ben Buxton."
msgstr ""
"绘制一个简单的四冲程引擎，并在屏幕上四处移动。由 Ben "
"Buxton 编写。"

#: hacks/config/engine.xml.h:2
msgid "Engine"
msgstr "引擎"

#: hacks/config/epicycle.xml.h:4
msgid "Epicycle"
msgstr "周转圆"

#: hacks/config/epicycle.xml.h:6
msgid "Harmonics"
msgstr "谐波次数"

#: hacks/config/epicycle.xml.h:12
msgid ""
"This program draws the path traced out by a point on the edge of a circle. "
"That circle rotates around a point on the rim of another circle, and so on, "
"several times. These were the basis for the pre-heliocentric model of "
"planetary motion. Written by James Youngman."
msgstr ""
"这个程序绘制圆周上一点的轨迹，该圆周绕另一个圆周上"
"一点转动，依此递推下去。这是日心学说之前描述行星运"
"动的基础。由 James Youngman 编写。"

#: hacks/config/euler2d.xml.h:2
msgid "Euler2d"
msgstr "欧拉平面"

#: hacks/config/euler2d.xml.h:10 hacks/config/whirlwindwarp.xml.h:5
msgid "Particles"
msgstr "粒子数"

#: hacks/config/euler2d.xml.h:11
msgid "Power"
msgstr "动力"

#: hacks/config/euler2d.xml.h:13
msgid ""
"Simulates two dimensional Incompressible Inviscid Fluid Flow. Written by "
"Stephen Montgomery-Smith."
msgstr ""
"模拟二维的不可压缩非粘性流体。由 Stephen Montgomery-Smith "
"编写。"

#: hacks/config/extrusion.xml.h:1
msgid ""
"Draws various rotating extruded shapes that twist around, lengthen, and turn "
"inside out. Created by David Konerding from the samples that come with the "
"GL Extrusion library by Linas Vepstas."
msgstr ""
"绘制种种旋转的突出形体，它们缠绕、拉长、内外翻转。"
"由 David Konerding 根据 Linas Vepstas 的 GL "
"突出形状库里附带的例子编写。"

#: hacks/config/extrusion.xml.h:2
msgid "Extrusion"
msgstr "突出形体"

#: hacks/config/extrusion.xml.h:4
msgid "Helix 2"
msgstr "螺旋线 2"

#: hacks/config/extrusion.xml.h:5
msgid "Helix 3"
msgstr "螺旋线 3"

#: hacks/config/extrusion.xml.h:6
msgid "Helix 4"
msgstr "螺旋线 4"

#: hacks/config/extrusion.xml.h:7
msgid "Join Offset"
msgstr "连接的支管"

#: hacks/config/extrusion.xml.h:8
msgid "Random Object"
msgstr "随机对象"

#: hacks/config/extrusion.xml.h:9
msgid "Screw"
msgstr "螺丝钉"

#: hacks/config/extrusion.xml.h:14
msgid "Taper"
msgstr "圆锥"

#: hacks/config/extrusion.xml.h:15
msgid "Texture Image"
msgstr "纹理图案"

#: hacks/config/extrusion.xml.h:16
msgid "Twistoid"
msgstr "扭曲"

#: hacks/config/extrusion.xml.h:17 hacks/config/glplanet.xml.h:9
#: hacks/config/pulsar.xml.h:19
msgid "Use Flat Coloring"
msgstr "使用均匀着色"

#: hacks/config/extrusion.xml.h:18 hacks/config/glplanet.xml.h:10
msgid "Use Lighting"
msgstr "使用光照模型"

#: hacks/config/fadeplot.xml.h:2
msgid ""
"Draws what looks like a waving ribbon following a sinusoidal path. Written "
"by Bas van Gaalen and Charles Vidal."
msgstr ""
"绘制看起来象是沿着正弦路径波动的彩条。由 Bas van Gaalen "
"和 Charles Vidal 编写。"

#: hacks/config/fadeplot.xml.h:3
msgid "FadePlot"
msgstr "飘逝的彩带"

#: hacks/config/flag.xml.h:1
msgid "Bitmap for Flag"
msgstr "旗帜的位图"

#: hacks/config/flag.xml.h:3
msgid "Flag"
msgstr "旗帜"

#: hacks/config/flag.xml.h:10
msgid "Text for Flag"
msgstr "旗帜的文字"

#: hacks/config/flag.xml.h:11
msgid ""
"This draws a waving colored flag, that undulates its way around the screen. "
"The trick is the flag can contain arbitrary text and images. By default, it "
"displays either the current system name and OS type, or a picture of "
"``Bob,'' but you can replace the text or the image with a command-line "
"option. Written by Charles Vidal and Jamie Zawinski."
msgstr ""
"绘制一面飘展的彩旗，在屏幕上四处飘动。特色是旗面上"
"可以包含文字和图片。默认显示当前系统名称和操作系统"
"类型，或是一幅“Bob”的肖像，但是您可以在命令行参数"
"中替换文字和图片。由 Charles Vidal 和 Jamie Zawinski 编写。"

#: hacks/config/flame.xml.h:1 hacks/config/jigsaw.xml.h:1
#: hacks/config/maze.xml.h:1 hacks/config/rotzoomer.xml.h:1
#: hacks/config/wander.xml.h:1
msgid "0 Seconds"
msgstr "0 秒钟"

#: hacks/config/flame.xml.h:2 hacks/config/maze.xml.h:2
msgid "10 Seconds"
msgstr "10 秒钟"

#: hacks/config/flame.xml.h:3
msgid "Another iterative fractal generator. Written by Scott Draves."
msgstr "又一个迭代分形生成程序。由 Scott Draves 编写。"

#: hacks/config/flame.xml.h:4
msgid "Complexity"
msgstr "复杂度"

#: hacks/config/flame.xml.h:8
msgid "Flame"
msgstr "火焰"

#: hacks/config/flame.xml.h:13
msgid "Number of Fractals"
msgstr "分形数目"

#: hacks/config/flipscreen3d.xml.h:2
msgid "Flipscreen3d"
msgstr "立体翻转屏幕"

#: hacks/config/flipscreen3d.xml.h:3
msgid ""
"Grabs an image of the desktop, turns it into a GL texture map, and spins it "
"around and deforms it in various ways. Written by Ben Buxton."
msgstr ""
"抓取桌面图像，转换成 GL "
"纹理映射，并进行各种旋转和变形。由 Ben Buxton 编写。"

#: hacks/config/flow.xml.h:1
msgid "Allow 2D Attractors"
msgstr "允许二维平面吸引子"

#: hacks/config/flow.xml.h:2
msgid ""
"Another series of strange attractors: a flowing series of points, making "
"strange rotational shapes. Written by Jeff Butterworth."
msgstr ""
"另一系列的奇异吸引子：一系列流动的点，产生奇异的旋"
"转形状。由 Jeff Butterworth 编写。"

#: hacks/config/flow.xml.h:5
msgid "Flow"
msgstr "流动"

#: hacks/config/flow.xml.h:6
msgid "Freeze Some Bees"
msgstr "冻结一些蜜蜂"

#: hacks/config/flow.xml.h:10
msgid "Ride a Trained Bee"
msgstr "跟随训练过的蜜蜂"

#: hacks/config/flow.xml.h:11
msgid "Rotate Around Attractor"
msgstr "绕吸引子旋转"

#: hacks/config/flow.xml.h:12
msgid "Show Bounding Box"
msgstr "显示边界立方体"

#: hacks/config/flow.xml.h:14
msgid "Slow Bees with Antifreeze"
msgstr "放慢抗冻结的蜜蜂"

#: hacks/config/flow.xml.h:19
msgid "Zoom In and Out"
msgstr "放大和缩小"

#: hacks/config/fluidballs.xml.h:1
msgid "Ball Size"
msgstr "球体大小"

#: hacks/config/fluidballs.xml.h:5
msgid "FluidBalls"
msgstr "液体中的球"

#: hacks/config/fluidballs.xml.h:6
msgid "Freefall"
msgstr "自由落体"

#: hacks/config/fluidballs.xml.h:7 hacks/config/twang.xml.h:4
msgid "Friction"
msgstr "摩擦力"

#: hacks/config/fluidballs.xml.h:8
msgid "Glass"
msgstr "玻璃"

#: hacks/config/fluidballs.xml.h:9 hacks/config/qix.xml.h:9
#: hacks/config/speedmine.xml.h:4
msgid "Gravity"
msgstr "重力"

#: hacks/config/fluidballs.xml.h:10
msgid "Hurricane"
msgstr "飓风"

#: hacks/config/fluidballs.xml.h:11
msgid "Jupiter"
msgstr "木星"

#: hacks/config/fluidballs.xml.h:14
msgid ""
"Models the physics of bouncing balls, or of particles in a gas or fluid, "
"depending on the settings. If \"Shake Box\" is selected, then every now and "
"then, the box will be rotated, changing which direction is down (in order to "
"keep the settled balls in motion.)"
msgstr ""
"模拟弹跳球体的物理机制，或者根据设置，模拟气体或液"
"体里的颗粒。如果“摇晃容器”被选中，那么盒子就会不"
"时旋转，改变下落的方向(从而使静止的球也运动起来)。"

#: hacks/config/fluidballs.xml.h:15
msgid "Sandpaper"
msgstr "砂纸"

#: hacks/config/fluidballs.xml.h:16
msgid "Shake Box"
msgstr "摇晃容器"

#: hacks/config/fluidballs.xml.h:21 hacks/config/glforestfire.xml.h:16
msgid "Still"
msgstr "固定"

#: hacks/config/fluidballs.xml.h:22
msgid "Various Ball Sizes"
msgstr "各种球体大小"

#: hacks/config/fluidballs.xml.h:23
msgid "Wind"
msgstr "风"

#: hacks/config/forest.xml.h:2 hacks/config/glforestfire.xml.h:6
msgid "Forest"
msgstr "森林"

#: hacks/config/forest.xml.h:7
msgid ""
"This draws fractal trees. Written by Peter Baumung. Everybody loves "
"fractals, right?"
msgstr ""
"绘制分形树。由 Peter Baumung "
"编写。大家都喜欢分形，对吧？"

#: hacks/config/galaxy.xml.h:4
msgid "Galaxy"
msgstr "星系"

#: hacks/config/galaxy.xml.h:9 hacks/config/lisa.xml.h:7
#: hacks/config/lissie.xml.h:8 hacks/config/loop.xml.h:6
#: hacks/config/penrose.xml.h:10 hacks/config/rotor.xml.h:10
#: hacks/config/rubik.xml.h:8 hacks/config/sproingies.xml.h:5
#: hacks/config/wander.xml.h:13 hacks/config/worm.xml.h:6
msgid "Size"
msgstr "大小"

#: hacks/config/galaxy.xml.h:12
msgid ""
"This draws spinning galaxies, which then collide and scatter their stars to "
"the, uh, four winds or something. Originally an Amiga program by Uli "
"Siegmund."
msgstr ""
"它绘画多个旋转的星系，当它们相撞时它们的星球会四处"
"飞散。取材自 Uli Siegmund 编写的 Amiga 程序。"

#: hacks/config/gears.xml.h:3
msgid "Gears"
msgstr "齿轮"

#: hacks/config/gears.xml.h:4
msgid "Planetary Gear System"
msgstr "行星齿轮系统"

#: hacks/config/gears.xml.h:5 hacks/config/goop.xml.h:9
msgid "Rotational Speed"
msgstr "旋转速度"

#: hacks/config/gears.xml.h:9
msgid ""
"This draws sets of turning, interlocking gears, rotating in three "
"dimensions. Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and Jamie "
"Zawinski."
msgstr ""
"绘制一些在三维空间方式不停旋转而且互相紧扣的齿轮。"
"也是一个 GL 程序，由 Danny Sung、Brian Paul、Ed Mackey 及 Jamie "
"Zawinski 编写。"

#: hacks/config/gears.xml.h:10
msgid "Three Gear System"
msgstr "三齿轮系统"

#: hacks/config/gflux.xml.h:2
msgid "Checkerboard"
msgstr "棋盘"

#: hacks/config/gflux.xml.h:5
msgid ""
"Draws a rippling waves on a rotating wireframe grid, using GL. Written by "
"Josiah Pease."
msgstr ""
"用 GL 函数库绘制旋转线条框架网格上的波浪。由 Josiah "
"Pease 编写。"

#: hacks/config/gflux.xml.h:7
msgid "Flat Lighting"
msgstr "均匀着色"

#: hacks/config/gflux.xml.h:8
msgid "GFlux"
msgstr "G流体"

#: hacks/config/gflux.xml.h:9
msgid "Mesh Density"
msgstr "网格密度："

#: hacks/config/gflux.xml.h:10
msgid "Screen Image"
msgstr "屏幕图片"

#: hacks/config/gflux.xml.h:14 hacks/config/interference.xml.h:18
msgid "Wave Speed"
msgstr "波动速度："

#: hacks/config/gflux.xml.h:15
msgid "Waves"
msgstr "波纹数"

#: hacks/config/gflux.xml.h:16
msgid "Wire Mesh"
msgstr "线条网格"

#: hacks/config/glforestfire.xml.h:2
msgid "Desert"
msgstr "沙漠"

#: hacks/config/glforestfire.xml.h:3
msgid ""
"Draws an animation of sprinkling fire-like 3D triangles in a landscape "
"filled with trees. Requires OpenGL, and a machine with fast hardware support "
"for texture maps. Written by Eric Lassauge &lt;lassauge@mail.dotcom.fr&gt;."
msgstr ""
"在布满树林的场景中绘制飘洒的火焰形状的立体三角形。"
"需要 OpenGL，以及硬件支持快速纹理映射的机器。由 Eric "
"Lassauge &lt;lassauge@mail.dotcom.fr&gt; 编写。"

#: hacks/config/glforestfire.xml.h:5
msgid "Fog"
msgstr "雾"

#: hacks/config/glforestfire.xml.h:7
msgid "GLForestFire"
msgstr "GL 森林大火"

#: hacks/config/glforestfire.xml.h:8
msgid "Huge Fire"
msgstr "大火"

#: hacks/config/glforestfire.xml.h:9
msgid "No shadow"
msgstr "无阴影"

#: hacks/config/glforestfire.xml.h:11
msgid "Number of trees"
msgstr "树的数目"

#: hacks/config/glforestfire.xml.h:12
msgid "Rain"
msgstr "雨"

#: hacks/config/glforestfire.xml.h:17
msgid "Track mouse"
msgstr "跟踪鼠标"

#: hacks/config/glforestfire.xml.h:18 hacks/config/lament.xml.h:8
#: hacks/config/sballs.xml.h:17
msgid "Untextured"
msgstr "无纹理"

#: hacks/config/glplanet.xml.h:1
msgid ""
"Draws a planet bouncing around in space. Written by David Konerding. The "
"built-in image is a map of the earth (extracted from `xearth'), but you can "
"wrap any texture around the sphere, e.g., the planetary textures that come "
"with `ssystem'."
msgstr ""
"绘制在空间中弹跳的行星。由 David Konerding "
"编写。内嵌的图像是一幅地球的照片(取自‘xearth’)，但您"
"可以用任何纹理包裹球体，比如‘ssystem’中附带的行星纹"
"理。"

#: hacks/config/glplanet.xml.h:3
msgid "GLPlanet"
msgstr "GL行星"

#: hacks/config/glplanet.xml.h:4
msgid "Image File"
msgstr "图像文件"

#: hacks/config/glsnake.xml.h:1
msgid "1"
msgstr "1"

#: hacks/config/glsnake.xml.h:2 hacks/config/penrose.xml.h:2
msgid "30 Seconds"
msgstr "30 秒"

#: hacks/config/glsnake.xml.h:3
msgid ""
"Draws a simulation of the Rubik's Snake puzzle. Written by Jamie Wilkinson, "
"Andrew Bennetts, and Peter Aylett."
msgstr ""
"绘制模拟“Rubik 的蛇”难题。由 Jamie Wilkinson、Andrew Bennetts "
"和 Peter Aylett 编写。"

#: hacks/config/glsnake.xml.h:6
msgid "GlSnake"
msgstr "GL蛇"

#: hacks/config/glsnake.xml.h:7
msgid "Loose"
msgstr "宽松"

#: hacks/config/glsnake.xml.h:8
msgid "Packing"
msgstr "布局"

#: hacks/config/glsnake.xml.h:9
msgid "Scary Colors"
msgstr "恐怖的颜色"

#: hacks/config/glsnake.xml.h:11
msgid "Show Labels"
msgstr "显示标签"

#: hacks/config/glsnake.xml.h:14
msgid "Tight"
msgstr "紧凑"

#: hacks/config/glsnake.xml.h:15 hacks/config/rocks.xml.h:13
msgid "Velocity"
msgstr "速度"

#: hacks/config/glsnake.xml.h:17
msgid "Y Rotation"
msgstr "绕 Y 轴旋转"

#: hacks/config/glsnake.xml.h:18
msgid "Z Rotation"
msgstr "绕 Z 轴旋转"

#: hacks/config/gltext.xml.h:1
msgid ""
"Displays a few lines of text spinning around in a solid 3D font. Written by "
"Jamie Zawinski."
msgstr ""
"显示一些不断四处旋转的实心立体文字。由 Jamie Zawinski "
"编写。"

#: hacks/config/gltext.xml.h:4
msgid "GLText"
msgstr "GL文字"

#: hacks/config/gltext.xml.h:16 hacks/config/noseguy.xml.h:5
msgid "Text"
msgstr "文本"

#: hacks/config/goban.xml.h:1
msgid "Goban"
msgstr "围棋"

#: hacks/config/goban.xml.h:2
msgid ""
"Replays historical games of go (aka wei-chi and baduk) on the screen. By "
"Scott Draves. You can find it at &lt;http://www.draves.org/goban/&gt;."
msgstr ""
"在屏幕上重新打谱经典的围棋棋局。由 Scott Draves "
"编写。您可以在 &lt;http://www.draves.org/goban/&gt; 找到它。"

#: hacks/config/goop.xml.h:1
msgid "Additive Colors (reflected light)"
msgstr "加性颜色(反射的光线)"

#: hacks/config/goop.xml.h:2
msgid "Blob Count"
msgstr "胶块数量："

#: hacks/config/goop.xml.h:3
msgid "Elasticity"
msgstr "弹性"

#: hacks/config/goop.xml.h:5
msgid "Goop"
msgstr "蠕动胶体"

#: hacks/config/goop.xml.h:8
msgid "Opaque Blobs"
msgstr "不透明胶块"

#: hacks/config/goop.xml.h:12
msgid "Speed Limit"
msgstr "速度限制"

#: hacks/config/goop.xml.h:13
msgid "Subtractive Colors (transmitted light)"
msgstr "减性颜色(透射光线)"

#: hacks/config/goop.xml.h:14
msgid ""
"This draws set of animating, transparent, amoeba-like blobs. The blobs "
"change shape as they wander around the screen, and they are translucent, so "
"you can see the lower blobs through the higher ones, and when one passes "
"over another, their colors merge. Written by Jamie Zawinski. I got the idea "
"for this from a cool mouse pad I have, which achieves the same kind of "
"effect in real life by having several layers plastic with colored oil "
"between them. Written by Jamie Zawinski."
msgstr ""
"这个程序绘制运动的、透明的、象变形虫一样的胶体。当"
"它们在屏幕上游动时，胶体块会改变形状。它们是半透明"
"的，您可以透过浅层的胶块看见深层的。当一块胶体从另"
"一块上方漂过时，它们的颜色合并到一齐。我是从曾经用"
"过的一个很酷的鼠标垫得到的灵感，它由几层塑料构成，"
"中间填充有彩色的油，在真实生活中实现了本屏幕保护的"
"效果。由 Jamie Zawinski 编写。"

#: hacks/config/goop.xml.h:15
msgid "Transparent Blobs"
msgstr "透明的胶块"

#: hacks/config/goop.xml.h:16
msgid "XOR Blobs"
msgstr "颜色异或的胶块"

#: hacks/config/grav.xml.h:3
msgid "Grav"
msgstr "引力"

#: hacks/config/grav.xml.h:6
msgid "Object Trails"
msgstr "物体轨迹"

#: hacks/config/grav.xml.h:7
msgid "Orbital Decay"
msgstr "轨道退化"

#: hacks/config/grav.xml.h:10
msgid ""
"This program draws a simple orbital simulation. If you turn on trails, it "
"looks kind of like a cloud-chamber photograph. Written by Greg Bowering."
msgstr ""
"这个程序绘制简单的轨道模拟。如果您开启轨迹显示，它"
"将看起来象一种云团图象。由 Greg Bowering 编写。"

#: hacks/config/greynetic.xml.h:2
msgid "Greynetic"
msgstr "灰色情怀"

#: hacks/config/greynetic.xml.h:5
msgid "This draws random colored and stippled rectangles. Written by Jamie Zawinski."
msgstr "随机绘制彩色点绘矩形。由 Jamie Zawinski 编写。"

#: hacks/config/halo.xml.h:1
msgid "Animate Circles"
msgstr "圆环动画"

#: hacks/config/halo.xml.h:3
msgid "Halo"
msgstr "晕轮"

#: hacks/config/halo.xml.h:5
msgid "Number of Circles"
msgstr "圆环数目"

#: hacks/config/halo.xml.h:7 hacks/config/imsmap.xml.h:11
msgid "Random Mode"
msgstr "随机模式"

#: hacks/config/halo.xml.h:8
msgid "Seuss Mode"
msgstr "Seuss 模式"

#: hacks/config/halo.xml.h:11
msgid ""
"This draws trippy psychedelic circular patterns that hurt to look at. It can "
"also animate the control-points, but that takes a lot of CPU and bandwidth. "
"Written by Jamie Zawinski."
msgstr ""
"这个程序绘制能引起幻觉的圆环图案，多看无益。它还能"
"移动控制点显示动画，但会耗费大量 CPU "
"时间和显示带宽。由 Jamie Zawinski 编写。"

#: hacks/config/helix.xml.h:4
msgid "Helix"
msgstr "螺旋"

#: hacks/config/helix.xml.h:5
msgid ""
"This repeatedly generates spirally string-art-ish patterns. Written by Jamie "
"Zawinski."
msgstr ""
"这个程序反复产生螺旋形的艺术线条图案。由 Jamie Zawinski "
"编写。"

#: hacks/config/hopalong.xml.h:3
msgid "EJK1"
msgstr "EJK1"

#: hacks/config/hopalong.xml.h:4
msgid "EJK2"
msgstr "EJK2"

#: hacks/config/hopalong.xml.h:5
msgid "EJK3"
msgstr "EJK3"

#: hacks/config/hopalong.xml.h:6
msgid "EJK4"
msgstr "EJK4"

#: hacks/config/hopalong.xml.h:7
msgid "EJK5"
msgstr "EJK5"

#: hacks/config/hopalong.xml.h:8
msgid "EJK6"
msgstr "EJK6"

#: hacks/config/hopalong.xml.h:11
msgid "Hopalong"
msgstr "分形花边"

#: hacks/config/hopalong.xml.h:12
msgid "Jong"
msgstr "Jong"

#: hacks/config/hopalong.xml.h:16
msgid "Martin"
msgstr "Martin"

#: hacks/config/hopalong.xml.h:18
msgid "Popcorn"
msgstr "爆玉米花"

#: hacks/config/hopalong.xml.h:19
msgid "RR"
msgstr "RR"

#: hacks/config/hopalong.xml.h:20
msgid "Sine"
msgstr "正弦"

#: hacks/config/hopalong.xml.h:24
msgid ""
"This draws lacy fractal patterns, based on iteration in the imaginary plane, "
"from a 1986 Scientific American article. Mostly written by Patrick Naughton."
msgstr ""
"这个程序绘制花边状的分形图案，它基于 1986 "
"年美洲科学杂志上一篇文章介绍的虚平面上的迭代。主要"
"由 Patrick Naughton 编写。"

#: hacks/config/hyperball.xml.h:1 hacks/config/hypercube.xml.h:1
msgid "Far"
msgstr "远"

#: hacks/config/hyperball.xml.h:4
msgid "Hyperball"
msgstr "超线球"

#: hacks/config/hyperball.xml.h:5
msgid ""
"Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D "
"projection of the sequence of 3D objects which are the projections of the 4D "
"analog to the dodecahedron. Written by Joe Keane."
msgstr ""
"超线球跟超立方体的关系就好比十二面体跟立方体的关系"
"：它显示一系列三维立体物体的二维平面投影，而这些三"
"维物体又是四维空间的十二面体的投影。由 Joe Keane 编写。"

#: hacks/config/hyperball.xml.h:7 hacks/config/hypercube.xml.h:6
msgid "Near"
msgstr "近"

#: hacks/config/hyperball.xml.h:10 hacks/config/hypercube.xml.h:10
msgid "XW Rotation"
msgstr "绕 XW 轴旋转"

#: hacks/config/hyperball.xml.h:11 hacks/config/hypercube.xml.h:11
msgid "XY Rotation"
msgstr "绕 XY 轴旋转"

#: hacks/config/hyperball.xml.h:12 hacks/config/hypercube.xml.h:12
msgid "XZ Rotation"
msgstr "绕 XZ 轴旋转"

#: hacks/config/hyperball.xml.h:13 hacks/config/hypercube.xml.h:13
msgid "YW Rotation"
msgstr "绕 YW 轴旋转"

#: hacks/config/hyperball.xml.h:14 hacks/config/hypercube.xml.h:14
msgid "YZ Rotation"
msgstr "绕 YZ 轴旋转"

#: hacks/config/hyperball.xml.h:15 hacks/config/hypercube.xml.h:15
msgid "ZW Rotation"
msgstr "绕 ZW 轴旋转"

#: hacks/config/hyperball.xml.h:16 hacks/config/hypercube.xml.h:16
#: hacks/config/zoom.xml.h:8
msgid "Zoom"
msgstr "缩放"

#: hacks/config/hypercube.xml.h:4
msgid "Hypercube"
msgstr "超立方体"

#: hacks/config/hypercube.xml.h:9
msgid ""
"This displays 2D projections of the sequence of 3D objects which are the "
"projections of the 4D analog to the cube: as a square is composed of four "
"lines, each touching two others; and a cube is composed of six squares, each "
"touching four others; a hypercube is composed of eight cubes, each touching "
"six others. To make it easier to visualize the rotation, it uses a different "
"color for the edges of each face. Don't think about it too long, or your "
"brain will melt. Written by Joe Keane, Fritz Mueller, and Jamie Zawinski."
msgstr ""
"将一个四维空间的立方体投射为三维物体序列，再将它们"
"投影到二维平面上显示出来：一个正方形是由四条线组成"
"，每条线都和另外两条相连；而一个立方体是由六个正方"
"形组成，每个正方形都和另外四个相邻；类似的，一个超"
"立方体是由八个立方体组成，每个都和另外六个立方体相"
"邻。为了较易显示图案的旋转情况，每一面的边缘都使用"
"了不同的颜色。不要想太久，否则会烧坏脑袋呢。由 Joe "
"Keane、Fritz Mueller 和 Jamie Zawinski 编写。"

#: hacks/config/ifs.xml.h:2
msgid "IFS"
msgstr "迭代函数系统"

#: hacks/config/ifs.xml.h:7
msgid ""
"This one draws spinning, colliding iterated-function-system images. Written "
"by Massimino Pascal."
msgstr ""
"绘制旋转的、碰撞的迭代函数系统图像。由 Massimino Pascal "
"编写。"

#: hacks/config/imsmap.xml.h:3
msgid "Brightness Gradients"
msgstr "亮度渐变"

#: hacks/config/imsmap.xml.h:7
msgid "Hue Gradients"
msgstr "色调渐变"

#: hacks/config/imsmap.xml.h:8
msgid "IMSmap"
msgstr "分形地图"

#: hacks/config/imsmap.xml.h:12
msgid "Saturation Gradients"
msgstr "饱和度渐变"

#: hacks/config/imsmap.xml.h:14
msgid ""
"This generates random cloud-like patterns. It looks quite different in "
"monochrome and color. The basic idea is to take four points on the edge of "
"the image, and assign each a random ``elevation''. Then find the point "
"between them, and give it a value which is the average of the other four, "
"plus some small random offset. Then coloration is done based on elevation. "
"The color selection is done by binding the elevation to either hue, "
"saturation, or brightness, and assigning random values to the others. The "
"``brightness'' mode tends to yield cloudlike patterns, and the others tend "
"to generate images that look like heat-maps or CAT-scans. Written by Juergen "
"Nickelsen and Jamie Zawinski."
msgstr ""
"生成随机的象云彩一样的图案。它在单色和彩色下看起来"
"明显不同。基本的想法是在图像边缘取四个点，每点随机"
"赋予一个“高度”，然后找到它们之间的点，给它赋予四"
"个点的平均值，加上一些很小的随机偏差。然后按照高度"
"来进行着色。颜色的选取方式是将高度结合到色度、饱和"
"度或者亮度值，并随机设置另外两个颜色分量。“亮度”"
"方式常常生成云彩一样的图案，其它两种方式则常常生成"
"热成象图案或者计算机辅助断层扫描图案。由 Juergen "
"Nickelsen 和 Jamie Zawinski 编写"

#: hacks/config/interference.xml.h:1
msgid "Anim Speed"
msgstr "动画速度"

#: hacks/config/interference.xml.h:2
msgid ""
"Another color-field hack, this one works by computing decaying sinusoidal "
"waves, and allowing them to interfere with each other as their origins move. "
"Written by Hannu Mallat."
msgstr ""
"这也是一个色彩领域的作品，它计算衰减正弦波并且让它"
"们的原点移位后彼此进行干涉迭加。由 Hannu Mallat 编写。"

#: hacks/config/interference.xml.h:7
msgid "Interference"
msgstr "干涉"

#: hacks/config/interference.xml.h:10 hacks/config/t3d.xml.h:9
#: hacks/config/xearth.xml.h:11 hacks/config/zoom.xml.h:5
msgid "Magnification"
msgstr "放大倍率"

#: hacks/config/interference.xml.h:13
msgid "Number of Waves"
msgstr "波形数目："

#: hacks/config/interference.xml.h:17
msgid "Wave Size"
msgstr "波形大小"

#: hacks/config/jigsaw.xml.h:4
msgid "Jigsaw"
msgstr "拼图"

#: hacks/config/jigsaw.xml.h:6
msgid "Solved Duration"
msgstr "解答时间："

#: hacks/config/jigsaw.xml.h:8
msgid ""
"This grabs a screen image, carves it up into a jigsaw puzzle, shuffles it, "
"and then solves the puzzle. This works especially well when you feed it an "
"external video signal instead of letting it grab the screen image (actually, "
"I guess this is generally true...) When it is grabbing a video image, it is "
"sometimes pretty hard to guess what the image is going to look like once the "
"puzzle is solved. Written by Jamie Zawinski."
msgstr ""
"抓取一个屏幕图像，切割成锯齿拼图，打乱它然后再复原"
"。当您给它一幅外部的视频图像而不是让它抓取屏幕图像"
"，它的效果将更好(其实我猜想这通常都是真的……)。当它"
"抓取视频图像时，有时很难猜出拼图拼好后会是什么样子"
"。由 Jamie Zawinski 编写。"

#: hacks/config/juggle.xml.h:1
msgid "Checkered Balls"
msgstr "实心圆球"

#: hacks/config/juggle.xml.h:2
msgid "Draws a juggling stick-man. Written by Tim Auckland."
msgstr "绘制一个细棍拼成的杂耍演员。由 Tim Auckland 编写。"

#: hacks/config/juggle.xml.h:4
msgid "Juggle"
msgstr "杂耍"

#: hacks/config/juggle.xml.h:6 hacks/config/pipes.xml.h:10
msgid "None"
msgstr "无"

#: hacks/config/julia.xml.h:3 hacks/config/rorschach.xml.h:4
msgid "Iterations"
msgstr "迭代次数"

#: hacks/config/julia.xml.h:4
msgid "Julia"
msgstr "Julia 集"

#: hacks/config/julia.xml.h:11
msgid ""
"This one draws spinning, animating (are you detecting a pattern here yet?) "
"explorations of the Julia set. You've probably seen static images of this "
"fractal form before, but it's a lot of fun to watch in motion as well. One "
"interesting thing is that there is a small swinging dot passing in front of "
"the image, which indicates the control point from which the rest of the "
"image was generated. Written by Sean McCullough."
msgstr ""
"绘制旋转的、动画的(您发现什么规律没有？)探索 Julia "
"分形集的图案。很可能您以前见过这种分形形式的静态图"
"像，但观察动态的变化也非常有趣。一个有趣的现象是有"
"一个摆动的小点在图像前晃动，它指示出生成图像其它部"
"分的控制点。由 Sean McCullough 编写。"

#: hacks/config/kaleidescope.xml.h:1
msgid ""
"Another clone of an ancient meme, consisting largely of frenetic rotational "
"motion of colored lines. This one is by Ron Tapia. The motion is nice, but I "
"think it needs more solids, or perhaps just brighter colors. More variations "
"in the rotational speed might help, too."
msgstr ""
"又一个古代玩具的克隆，主要由彩色线条的疯狂旋转构成"
"。由 Ron Tapia "
"编写。运动很不错，但觉得它需要更多大块的、或者也许"
"只要是更明亮的色彩。在旋转速度上作更多变化也很有用"
"。"

#: hacks/config/kaleidescope.xml.h:4
msgid "Kaleidescope"
msgstr "万花筒"

#: hacks/config/kaleidescope.xml.h:6 hacks/config/qix.xml.h:18
msgid "Segments"
msgstr "线条"

#: hacks/config/kaleidescope.xml.h:9
msgid "Symmetry"
msgstr "对称"

#: hacks/config/kaleidescope.xml.h:10
msgid "Trails"
msgstr "轨迹"

#: hacks/config/kumppa.xml.h:5
msgid "Kumppa"
msgstr "旋转俯冲"

#: hacks/config/kumppa.xml.h:7
msgid "Randomize"
msgstr "随机产生"

#: hacks/config/kumppa.xml.h:10
msgid ""
"Spiraling, spinning, and very, very fast splashes of color rush toward the "
"screen. Written by Teemu Suutari."
msgstr ""
"螺旋形的、旋转的、非常非常快速的颜色泼溅到屏幕上。"
"由 Teemu Suutari 编写。"

#: hacks/config/lament.xml.h:1
msgid ""
"Animates a simulation of Lemarchand's Box, repeatedly solving itself. "
"Requires OpenGL, and a machine with fast hardware support for texture maps. "
"Warning: occasionally opens doors. Written by Jamie Zawinski."
msgstr ""
"动画模拟 Lemarchand 的盒子，反复求解自己。需要 OpenGL "
"和硬件支持快速纹理映射的机器。警告：偶尔打开门放松"
"一下。由 Jamie Zawinski 编写。"

#: hacks/config/lament.xml.h:3
msgid "Lament"
msgstr "悲伤"

#: hacks/config/laser.xml.h:4
msgid "Laser"
msgstr "激光"

#: hacks/config/laser.xml.h:7
msgid ""
"Moving radiating lines, that look vaguely like scanning laser beams. Written "
"by Pascal Pensa. (Frankie say: relax.)"
msgstr ""
"不断移动的辐射线条，类似扫描的激光光束。由 Pascal Pensa "
"编写。"

#: hacks/config/lightning.xml.h:2
msgid "Lightning"
msgstr "闪电"

#: hacks/config/lightning.xml.h:7
msgid ""
"This one draws crackling fractal lightning bolts. It's simple, direct, and "
"to the point. If only it had sound... Written by Keith Romberg."
msgstr ""
"使用分形绘制噼噼啪啪的闪电。很简单、直接，而且一矢"
"中的。如果有声音就更好了……由 Keith Rombery 编写。"

#: hacks/config/lisa.xml.h:4
msgid "Lisa"
msgstr "丝线圈"

#: hacks/config/lisa.xml.h:10
msgid "Steps"
msgstr "步数"

#: hacks/config/lisa.xml.h:11
msgid ""
"This draws Lisajous loops, by Caleb Cullen. Remember that device they had "
"the Phantom Zone prisoners in during their trial in Superman? I think that "
"was one of these."
msgstr ""
"绘制 Lisajous 圈。由 Caleb Cullen "
"编写。还记得电影超人里面它们在审判中限制幽灵地区囚"
"犯的设备吗？我想那就是一种这样的圈。"

#: hacks/config/lissie.xml.h:1
msgid ""
"Another Lissajous figure. This one draws the progress of circular shapes "
"along a path. Written by Alexander Jolk."
msgstr ""
"另一个 Lissajous 图案，它绘制圆环形状沿路径的前进。由 "
"Alexander Jolk 编写。"

#: hacks/config/lissie.xml.h:5
msgid "Lissie"
msgstr "弹簧"

#: hacks/config/lmorph.xml.h:1
msgid "Closed Figures"
msgstr "闭合图形"

#: hacks/config/lmorph.xml.h:2
msgid "Control Points"
msgstr "控制点数"

#: hacks/config/lmorph.xml.h:4
msgid "Interpolation Steps"
msgstr "内插步数"

#: hacks/config/lmorph.xml.h:5
msgid "LMorph"
msgstr "线条变形"

#: hacks/config/lmorph.xml.h:6
msgid "Less"
msgstr "少"

#: hacks/config/lmorph.xml.h:8
msgid "More"
msgstr "多"

#: hacks/config/lmorph.xml.h:9
msgid "Open Figures"
msgstr "开放图形"

#: hacks/config/lmorph.xml.h:10
msgid "Open and Closed Figures"
msgstr "开放和闭合图形"

#: hacks/config/lmorph.xml.h:15
msgid ""
"This generates random spline-ish line drawings and morphs between them. "
"Written by Sverre H. Huseby and Glenn T. Lines."
msgstr ""
"生成随机的曲线尺形状的线条画，并将它们变形融合。由 "
"Sverre H. Huseby 和 Glenn T. Lines 编写。"

#: hacks/config/loop.xml.h:3
msgid "Loop"
msgstr "循环"

#: hacks/config/loop.xml.h:10
msgid ""
"This one produces loop-shaped colonies that spawn, age, and eventually die. "
"Written by David Bagley."
msgstr ""
"生成环状的移民队伍，它们繁衍、老化、最后死亡。由 "
"David Bagley 编写。"

#: hacks/config/maze.xml.h:3
msgid "Backtracking Generator"
msgstr "回溯解法"

#: hacks/config/maze.xml.h:5 hacks/config/slidescreen.xml.h:3
msgid "Grid Size"
msgstr "网格大小"

#: hacks/config/maze.xml.h:6
msgid "Head Toward Exit"
msgstr "向出口方向前进"

#: hacks/config/maze.xml.h:7
msgid "Ignorant of Exit Direction"
msgstr "忽略出口方向"

#: hacks/config/maze.xml.h:8
msgid "Joining Generator"
msgstr "会合解法"

#: hacks/config/maze.xml.h:9
msgid "Maze"
msgstr "迷宫"

#: hacks/config/maze.xml.h:10
msgid "Post-Solve Delay"
msgstr "迷宫完成后等待"

#: hacks/config/maze.xml.h:11
msgid "Pre-Solve Delay"
msgstr "开始迷官前等待"

#: hacks/config/maze.xml.h:12
msgid "Random Generator"
msgstr "随机选择解法"

#: hacks/config/maze.xml.h:13
msgid "Seeding Generator"
msgstr "种子解法"

#: hacks/config/maze.xml.h:15
msgid "Solve Speed"
msgstr "完成速度"

#: hacks/config/maze.xml.h:16
msgid ""
"This is the ancient X maze demo, modified to work with xscreensaver. It "
"generates a random maze, then solves it with visual feedback. Originally by "
"Jim Randell; modified by a cast of thousands."
msgstr ""
"这是一个历史悠久的 X 迷宫演示程序，经修改后可在 "
"xscreensaver "
"中运行。它会产生随机的迷宫，然后用图像演示解答过程"
"。本来由 Jim Randell 编写；不知已被多少人修改过。"

#: hacks/config/menger.xml.h:6
msgid "Menger"
msgstr "Menger"

#: hacks/config/menger.xml.h:19
msgid ""
"This draws the three-dimensional variant of the recursive Menger Gasket, a "
"cube-based fractal object analagous to the Sierpinski Tetrahedron. Written "
"by Jamie Zawinski."
msgstr ""
"绘制递归 Menger 圆环的三维变体，类似于 Sierpinski "
"四面体的分形体。由 Jamie Zawinski 编写。"

#: hacks/config/moebius.xml.h:1
msgid ""
"Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius Strip "
"II,'' a GL image of ants walking along the surface of a moebius strip."
msgstr ""
"由 Marcelo Vianna 编写的又一个 M. C. Escher "
"程序，它绘制“墨比乌斯带 "
"II”，一个在墨比乌斯带表面爬行的蚂蚁的 GL 图像。"

#: hacks/config/moebius.xml.h:2
msgid "Draw Ants"
msgstr "绘制蚂蚁"

#: hacks/config/moebius.xml.h:4
msgid "Mesh Floor"
msgstr "网格状地面"

#: hacks/config/moebius.xml.h:5
msgid "Moebius"
msgstr "墨比乌斯带"

#: hacks/config/moebius.xml.h:8
msgid "Solid Floor"
msgstr "实心地面"

#: hacks/config/moebius.xml.h:9 hacks/config/qix.xml.h:20
msgid "Solid Objects"
msgstr "实心物体"

#: hacks/config/moire.xml.h:6
msgid "Moire"
msgstr "波纹"

#: hacks/config/moire.xml.h:8 hacks/config/rorschach.xml.h:6
msgid "Offset"
msgstr "偏移"

#: hacks/config/moire.xml.h:10
msgid ""
"This one draws cool circular interference patterns. Most of the circles you "
"see aren't explicitly rendered, but show up as a result of interactions "
"between the other pixels that were drawn. Written by Jamie Zawinski, "
"inspired by Java code by Michael Bayne. As he pointed out, the beauty of "
"this one is that the heart of the display algorithm can be expressed with "
"just a pair of loops and a handful of arithmetic, giving it a high ``display "
"hack metric''."
msgstr ""
"绘制很酷的环状干涉图案。您看到的多数圆环都不是直接"
"绘制的，而是因为绘出的其它象素相互作用的结果才显出"
"来。由 Jamie Zawinski 编写，灵感来自 Michael Bayne 的 Java "
"代码。正如他所指出的，这个图案的优美之处在于，给定"
"足够高的“显示量度”，显示算法的核心只用一对循环和"
"少数运算就可以表达出来。"

#: hacks/config/moire2.xml.h:1
msgid ""
"Another example of the fun you can have with moire interference patterns; "
"this hack generates fields of concentric circles or ovals, and combines the "
"planes with various operations. The planes are moving independently of one "
"another, causing the interference lines to ``spray.'' Written by Jamie "
"Zawinski."
msgstr ""
"又一个波纹干涉图案给您带来乐趣：这个程序生成同心圆"
"环或椭圆场，然后用多种操作组合不同平面。这些平面的"
"移动彼此独立，使干涉线条产生“浪花”。由 Jamie Zawinski "
"编写。"

#: hacks/config/moire2.xml.h:4
msgid "Moire2"
msgstr "波纹2"

#: hacks/config/moire2.xml.h:8 hacks/config/thornbird.xml.h:10
msgid "Thickness"
msgstr "线宽"

#: hacks/config/molecule.xml.h:3
msgid "Describe Molecule"
msgstr "显示分子描述"

#: hacks/config/molecule.xml.h:5
msgid "Draw Atomic Bonds"
msgstr "绘制原子键"

#: hacks/config/molecule.xml.h:6
msgid "Draw Atoms"
msgstr "绘制原子"

#: hacks/config/molecule.xml.h:7 hacks/config/spheremonics.xml.h:2
msgid "Draw Bounding Box"
msgstr "绘制边界框"

#: hacks/config/molecule.xml.h:8
msgid ""
"Draws several different representations of molecules. Some common molecules "
"are built in, and it can also read PDB (Protein Data Base) files as input. "
"Written by Jamie Zawinski."
msgstr ""
"绘制几种不同的分子表示方法。内含一些常见的分子图像"
"，还可以从 PDB (蛋白质数据库) 文件中读取输入。由 Jamie "
"Zawinski 编写。"

#: hacks/config/molecule.xml.h:11
msgid "Label Atoms"
msgstr "标记原子种类"

#: hacks/config/molecule.xml.h:12
msgid "Molecule"
msgstr "分子"

#: hacks/config/molecule.xml.h:13
msgid "PDB File"
msgstr "PDB 文件"

#: hacks/config/morph3d.xml.h:1
msgid ""
"Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same "
"shiny-plastic feel as Superquadrics, as many computer-generated objects do..."
msgstr ""
"另一个用 GL 库编写的形状不断变幻的三维物体，作者 "
"Marcelo "
"Vianna。它跟“超二次曲面”及其它许多计算机产生的物体"
"一样，有着闪亮的塑感外观，"

#: hacks/config/morph3d.xml.h:4
msgid "Morph3D"
msgstr "立体变形"

#: hacks/config/mountain.xml.h:3
msgid ""
"Generates random 3d plots that look vaguely mountainous. Written by Pascal "
"Pensa."
msgstr ""
"生成随机的三维图形，看起来近似于山脉。由 Pascal Pensa "
"编写。"

#: hacks/config/mountain.xml.h:5
msgid "Mountain"
msgstr "山峰"

#: hacks/config/munch.xml.h:1
msgid ""
"DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM, in 1962, "
"Jackson Wright wrote the above PDP-1 code. That code still lives on in this "
"screenhack, some 35 years later. The number of lines of enclosing code has "
"increased substantially, however. This version is by Tim Showalter."
msgstr ""
"DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 据 HAKMEM 报道，1962 "
"年Jackson Wright 编写了以上的 PDP-1 "
"代码。这段代码仍然存在于这个屏幕保护中，这已是 40 "
"年以后。然而，外围代码的行数已经显著增加。这个版本"
"由 Tim Showalter 编写。"

#: hacks/config/munch.xml.h:5
msgid "Munch"
msgstr "咀嚼"

#: hacks/config/munch.xml.h:10 hacks/config/qix.xml.h:26
msgid "XOR"
msgstr "XOR 异或"

#: hacks/config/nerverot.xml.h:1
msgid "Blot Count"
msgstr "污点计数"

#: hacks/config/nerverot.xml.h:2
msgid "Calm"
msgstr "平静"

#: hacks/config/nerverot.xml.h:3
msgid "Changes"
msgstr "变化"

#: hacks/config/nerverot.xml.h:4
msgid "Colors"
msgstr "颜色数"

#: hacks/config/nerverot.xml.h:5
msgid "Crunchiness"
msgstr "弯折程度"

#: hacks/config/nerverot.xml.h:7
msgid ""
"Draws different shapes composed of nervously vibrating squiggles, as if seen "
"through a camera operated by a monkey on crack. By Dan Bornstein."
msgstr ""
"绘制神经质振动波纹构成的不同形状，就象从猴子操纵的"
"照相机里看到的裂纹一样。由 Dan Bornstein 编写。"

#: hacks/config/nerverot.xml.h:10
msgid "Frequent"
msgstr "频繁"

#: hacks/config/nerverot.xml.h:16
msgid "NerveRot"
msgstr "神经错乱"

#: hacks/config/nerverot.xml.h:17
msgid "Nervousness"
msgstr "错乱程度"

#: hacks/config/nerverot.xml.h:18 hacks/config/pyro.xml.h:12
msgid "Seldom"
msgstr "少数"

#: hacks/config/nerverot.xml.h:21
msgid "Spastic"
msgstr "痉挛"

#: hacks/config/noseguy.xml.h:1
msgid ""
"A little man with a big nose wanders around your screen saying things. The "
"things which he says can come from a file, or from an external program like "
"`zippy' or `fortune'. This was extracted from `xnlock' by Dan Heller. "
"Colorized by Jamie Zawinski."
msgstr ""
"一个大鼻子的小人在屏幕上四处走动和说话。他说的话可"
"以由文件读入或是由像“zippy”或“fortune”等外部程序产"
"生。节选自 Dan Heller 的“xnlock”。由 Jamie Zawinski 着色。"

#: hacks/config/noseguy.xml.h:2
msgid "Get Text from File"
msgstr "从文件中读取文本"

#: hacks/config/noseguy.xml.h:3
msgid "Get Text from Program"
msgstr "由程序产生文本"

#: hacks/config/noseguy.xml.h:4
msgid "Noseguy"
msgstr "大鼻头"

#: hacks/config/noseguy.xml.h:6
msgid "Text File"
msgstr "文本文件"

#: hacks/config/noseguy.xml.h:7 hacks/config/phosphor.xml.h:8
#: hacks/config/starwars.xml.h:17
msgid "Text Program"
msgstr "文本产生程序"

#: hacks/config/noseguy.xml.h:8
msgid "Use Text Below"
msgstr "使用下面的文本"

#: hacks/config/pedal.xml.h:7
msgid "Pedal"
msgstr "脚踏轮"

#: hacks/config/pedal.xml.h:8
msgid ""
"This is sort of a combination spirograph/string-art. It generates a large, "
"complex polygon, and lets the X server do the bulk of the work by giving it "
"an even/odd winding rule. Written by Dale Moore, based on some ancient "
"PDP-11 code."
msgstr ""
"这可说是种组合的旋转圆弧/线条艺术。它生成一个大的复"
"杂的多边形，给 X 服务器一个均匀/奇怪的卷绕规则，让 X "
"服务器去完成大量的工作。由 Dale Moore 基于一些古老的 "
"PDP-11 代码编写。"

#: hacks/config/penetrate.xml.h:1
msgid "Always play well"
msgstr "总是打得准"

#: hacks/config/penetrate.xml.h:2
msgid "Explosions"
msgstr "爆炸"

#: hacks/config/penetrate.xml.h:5
msgid "Penetrate"
msgstr "导弹防御"

#: hacks/config/penetrate.xml.h:7
msgid "Start badly, but learn"
msgstr "开始很差，但学得快"

#: hacks/config/penetrate.xml.h:8
msgid ""
"This hack simulates the classic arcade game Missile Command. Written by Adam "
"Miller."
msgstr "它模仿经典的街机游戏导弹指挥。由 Adam Miller 编写。"

#: hacks/config/penrose.xml.h:3
msgid "Draw Ammann Lines"
msgstr "绘制 Ammann 线条"

#: hacks/config/penrose.xml.h:4
msgid ""
"Draws quasiperiodic tilings; think of the implications on modern formica "
"technology. Written by Timo Korvola. In April 1997, Sir Roger Penrose, a "
"British math professor who has worked with Stephen Hawking on such topics as "
"relativity, black holes, and whether time has a beginning, filed a "
"copyright-infringement lawsuit against the Kimberly-Clark Corporation, which "
"Penrose said copied a pattern he created (a pattern demonstrating that ``a "
"nonrepeating pattern could exist in nature'') for its Kleenex quilted toilet "
"paper. Penrose said he doesn't like litigation but, ``When it comes to the "
"population of Great Britain being invited by a multinational to wipe their "
"bottoms on what appears to be the work of a Knight of the Realm, then a last "
"stand must be taken.'' As reported by News of the Weird #491, 4-jul-1997."
msgstr ""
"绘制准周期的平铺图案：可联想到现代福米加塑料贴面技"
"术。由 Timo Korvola 编写。1997年4月，Roger Penrose "
"爵士，一位和 Stephen Hawking "
"在相对论、黑洞和时间是否有开始等问题上和 Stephen Hawking "
"一起工作过的英国数学教授，发起了一场对 Kimberly-Clark "
"公司的专利侵权诉讼，他说 Kimberly-Clark "
"公司剽窃了他创造的图案(一种展示出“自然界可能无重复"
"存在的”图案)，用于 Kleenex 压花格手纸。Penrose "
"说他不喜欢法律事务，但是，“当大不列颠的民众被跨国"
"公司邀请使用看来象是皇家爵士的成果的东西揩屁股这样"
"的事情发生时，实在是忍无可忍了。”以上由怪异新闻 491 "
"号 1997年7月4日报道。"

#: hacks/config/penrose.xml.h:9
msgid "Penrose"
msgstr "Penrose"

#: hacks/config/petri.xml.h:2
msgid "Colony Shape"
msgstr "殖民地形状"

#: hacks/config/petri.xml.h:3
msgid "Death Comes"
msgstr "死亡来临"

#: hacks/config/petri.xml.h:4
msgid "Diamond"
msgstr "钻石形"

#: hacks/config/petri.xml.h:6
msgid "Fertility"
msgstr "肥沃程度"

#: hacks/config/petri.xml.h:12
msgid "Maxium Lifespan"
msgstr "最长寿命"

#: hacks/config/petri.xml.h:13
msgid "Maxium Rate of Death"
msgstr "最高死亡率"

#: hacks/config/petri.xml.h:14
msgid "Maxium Rate of Growth"
msgstr "最高生长率"

#: hacks/config/petri.xml.h:15
msgid "Minium Lifespan"
msgstr "最短寿命"

#: hacks/config/petri.xml.h:16
msgid "Minium Rate of Death"
msgstr "最低死亡率"

#: hacks/config/petri.xml.h:17
msgid "Minium Rate of Growth"
msgstr "最低生长率"

#: hacks/config/petri.xml.h:18
msgid "Mold Varieties"
msgstr "模子变种"

#: hacks/config/petri.xml.h:19
msgid "Offspring"
msgstr "后代"

#: hacks/config/petri.xml.h:20
msgid "Petri"
msgstr "Petri"

#: hacks/config/petri.xml.h:21
msgid "Quickly"
msgstr "快"

#: hacks/config/petri.xml.h:24
msgid "Slowly"
msgstr "慢"

#: hacks/config/petri.xml.h:26
msgid "Square"
msgstr "方形"

#: hacks/config/petri.xml.h:27
msgid ""
"This simulates colonies of mold growing in a petri dish. Growing colored "
"circles overlap and leave spiral interference in their wake. Written by Dan "
"Bornstein."
msgstr ""
"模拟在 petri "
"盘上生长的殖民模子。不断生长的彩色圆环相互重叠并在"
"其路线上留下螺旋形的干涉图案。由 Dan Bornstein 编写。"

#: hacks/config/phosphor.xml.h:1
msgid ""
"Draws a simulation of an old terminal, with large pixels and long-sustain "
"phosphor. It can run any program as a source of the text it displays. "
"Written by Jamie Zawinski."
msgstr ""
"以大的像素和持续时间长的荧光模拟显示古老的终端。它"
"可以执行任何程序作为显示文字的来源。由 Jamie Zawinski "
"编写。"

#: hacks/config/phosphor.xml.h:2
msgid "Fade"
msgstr "淡出"

#: hacks/config/phosphor.xml.h:4
msgid "Phosphor"
msgstr "荧光终端"

#: hacks/config/phosphor.xml.h:5
msgid "Scale"
msgstr "缩放"

#: hacks/config/pipes.xml.h:1
msgid "Allow Tight Turns"
msgstr "允许紧凑的弯管"

#: hacks/config/pipes.xml.h:2
msgid "Ball Joints"
msgstr "球形接头"

#: hacks/config/pipes.xml.h:3
msgid "Curved Pipes"
msgstr "曲线管道"

#: hacks/config/pipes.xml.h:6
msgid "Fisheye Lens"
msgstr "鱼眼透镜"

#: hacks/config/pipes.xml.h:7
msgid "Gadgetry"
msgstr "小零件"

#: hacks/config/pipes.xml.h:8
msgid ""
"If you've ever been in the same room with a Windows NT machine, you've "
"probably seen this GL hack. This version is by Marcelo Vianna."
msgstr ""
"如果您曾经和一台 Windows NT "
"计算机呆在一个房间，您很可能见过这个 GL "
"程序。这一版本由 Marcelo Vianna 编写。"

#: hacks/config/pipes.xml.h:9
msgid "Lots"
msgstr "很多"

#: hacks/config/pipes.xml.h:11
msgid "Number of Pipe Systems"
msgstr "管道系统数目："

#: hacks/config/pipes.xml.h:12
msgid "Pipe Fittings"
msgstr "管道装配"

#: hacks/config/pipes.xml.h:13
msgid "Pipes"
msgstr "管道"

#: hacks/config/pipes.xml.h:17
msgid "System Length"
msgstr "管道系统长度"

#: hacks/config/polyominoes.xml.h:3
msgid "Identical Pieces"
msgstr "一样的形状"

#: hacks/config/polyominoes.xml.h:7
msgid "Polyominoes"
msgstr "多联骨牌"

#: hacks/config/polyominoes.xml.h:8
msgid ""
"Repeatedly attempts to completely fill a rectangle with irregularly-shaped "
"puzzle pieces. Written by Stephen Montgomery-Smith."
msgstr ""
"反复尝试用不规则形状的小块完全覆盖一个矩形。由 "
"Stephen Montgomery-Smith 编写。"

#: hacks/config/pulsar.xml.h:1
msgid "Anti-alias Lines"
msgstr "平滑线条"

#: hacks/config/pulsar.xml.h:3
msgid ""
"Draws some intersecting planes, making use of alpha blending, fog, textures, "
"and mipmaps, plus a ``frames per second'' meter so that you can tell how "
"fast your graphics card is... Requires OpenGL. Written by David Konerding."
msgstr ""
"绘制一些交叉的平面，用到 Alpha 混合、雾、纹理和 "
"mipmaps，以及“每秒帧数”显示，让您能看出您的图形卡有"
"多快。需要 OpenGL。由 David Konerding 编写。"

#: hacks/config/pulsar.xml.h:4
msgid "Enable Blending"
msgstr "启用混合"

#: hacks/config/pulsar.xml.h:5
msgid "Enable Depth Buffer"
msgstr "启用深度缓冲"

#: hacks/config/pulsar.xml.h:6
msgid "Enable Fog"
msgstr "启用雾效果"

#: hacks/config/pulsar.xml.h:7
msgid "Enable Lighting"
msgstr "启用光照"

#: hacks/config/pulsar.xml.h:8
msgid "Enable Texture Filtering"
msgstr "启用纹理过滤"

#: hacks/config/pulsar.xml.h:9
msgid "Enable Texture Mipmaps"
msgstr "启用纹理 Mipmaps"

#: hacks/config/pulsar.xml.h:10
msgid "Enable Texturing"
msgstr "启用纹理"

#: hacks/config/pulsar.xml.h:12
msgid "Pulsar"
msgstr "脉冲星"

#: hacks/config/pulsar.xml.h:13
msgid "Quad Count"
msgstr "四方数量"

#: hacks/config/pulsar.xml.h:16
msgid "Solid Surface"
msgstr "实心表面"

#: hacks/config/pulsar.xml.h:18
msgid "Texture PPM File"
msgstr "纹理 PPM 文件"

#: hacks/config/pyro.xml.h:3
msgid "Explosive Yield"
msgstr "炸开颗粒数"

#: hacks/config/pyro.xml.h:6
msgid "Launch Frequency"
msgstr "发射频率"

#: hacks/config/pyro.xml.h:8
msgid "Often"
msgstr "频繁"

#: hacks/config/pyro.xml.h:9
msgid "Particle Density"
msgstr "颗粒密度"

#: hacks/config/pyro.xml.h:10
msgid "Pyro"
msgstr "焰火"

#: hacks/config/pyro.xml.h:11
msgid "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski."
msgstr "绘制爆炸的烟花。崩～～啪。由 Jamie Zawinski 编写。"

#: hacks/config/qix.xml.h:1
msgid "Additive Colors"
msgstr "加性颜色"

#: hacks/config/qix.xml.h:3
msgid "Corners"
msgstr "边数"

#: hacks/config/qix.xml.h:11
msgid "Line Segments"
msgstr "线条"

#: hacks/config/qix.xml.h:12
msgid "Linear Motion"
msgstr "线性运动"

#: hacks/config/qix.xml.h:15
msgid "Max Size"
msgstr "最大长度"

#: hacks/config/qix.xml.h:16
msgid "Qix"
msgstr "跳动的线条"

#: hacks/config/qix.xml.h:17
msgid "Random Motion"
msgstr "随机运动"

#: hacks/config/qix.xml.h:23
msgid "Subtractive Colors"
msgstr "减性颜色"

#: hacks/config/qix.xml.h:24
msgid ""
"This is the swiss army chainsaw of qix programs. It bounces a series of line "
"segments around the screen, and uses variations on this basic motion pattern "
"to produce all sorts of different presentations: line segments, filled "
"polygons, overlapping translucent areas... Written by Jamie Zawinski."
msgstr ""
"这是瑞士军刀链锯一般的跳动线条程序。它绘制一系列在"
"屏幕边缘弹跳的线段，并对基本的运动模式加以变化，产"
"生各种不同的显示：线段、填充的多边形、重叠的半透明"
"区域…… 由 Jamie Zawinski 编写。"

#: hacks/config/qix.xml.h:25
msgid "Transparent"
msgstr "透明"

#: hacks/config/rd-bomb.xml.h:1
msgid "/"
msgstr "／"

#: hacks/config/rd-bomb.xml.h:3
#, no-c-format
msgid "1%"
msgstr "1%"

#: hacks/config/rd-bomb.xml.h:5
#, no-c-format
msgid "100%"
msgstr "100%"

#: hacks/config/rd-bomb.xml.h:7
msgid ""
"Another variation of the `Bomb' program by Scott Draves. This draws a grid "
"of growing square-like shapes that, once they overtake each other, react in "
"unpredictable ways. ``RD'' stands for reaction-diffusion."
msgstr ""
"Scott Draves "
"编写的‘炸弹’程序的一个变体。它绘制不断扩展的方块"
"形状的网格，一旦它们彼此追上，就会发生不可预测的反"
"应。“RD”是反应－扩散(reaction-diffusion)的缩写。"

#: hacks/config/rd-bomb.xml.h:8
msgid "Epoch"
msgstr "演变时期"

#: hacks/config/rd-bomb.xml.h:10
msgid "Fill Screen"
msgstr "占据屏幕"

#: hacks/config/rd-bomb.xml.h:14
msgid "RD-Bomb"
msgstr "RD-炸弹"

#: hacks/config/rd-bomb.xml.h:15
msgid "Reaction/Difusion"
msgstr "反应/扩散"

#: hacks/config/rd-bomb.xml.h:16
msgid "Seed Radius"
msgstr "种子半径"

#: hacks/config/rd-bomb.xml.h:19 hacks/config/twang.xml.h:12
msgid "Tile Size"
msgstr "方块大小"

#: hacks/config/rd-bomb.xml.h:22
msgid "Wander Speed"
msgstr "漂移速度"

#: hacks/config/ripples.xml.h:1
msgid "Big Drops"
msgstr "大雨点"

#: hacks/config/ripples.xml.h:2
msgid "Colors    Two"
msgstr "颜色    两种"

#: hacks/config/ripples.xml.h:3
msgid "Drizzle"
msgstr "细雨"

#: hacks/config/ripples.xml.h:5
msgid "Grab Screen Image"
msgstr "抓取屏幕图像"

#: hacks/config/ripples.xml.h:6
msgid "Lighting Effect"
msgstr "灯光效果"

#: hacks/config/ripples.xml.h:8
msgid "Moving Splashes"
msgstr "移动的水花"

#: hacks/config/ripples.xml.h:9
msgid "Psychedelic Colors"
msgstr "迷幻色彩"

#: hacks/config/ripples.xml.h:10
msgid "Ripples"
msgstr "雨打屏幕"

#: hacks/config/ripples.xml.h:12
msgid "Small Drops"
msgstr "小雨点"

#: hacks/config/ripples.xml.h:13
msgid "Storm"
msgstr "暴雨"

#: hacks/config/ripples.xml.h:14
msgid ""
"This draws rippling interference patterns like splashing water. With the "
"-water option, it manipulates your desktop image to look like something is "
"dripping into it. Written by Tom Hammersley."
msgstr ""
"绘制水花泼溅一样的波纹干涉图案。如果使用 -water "
"选项，它会把您的桌面弄得象雨点滴在池塘上面一样。由 "
"Tom Hammersley 编写。"

#: hacks/config/rocks.xml.h:7
msgid "Rocks"
msgstr "陨石"

#: hacks/config/rocks.xml.h:8
msgid "Rotation"
msgstr "旋转"

#: hacks/config/rocks.xml.h:10
msgid "Steering"
msgstr "晃动方向"

#: hacks/config/rocks.xml.h:11
msgid ""
"This draws an animation of flight through an asteroid field, with changes in "
"rotation and direction. It can also display 3D separations for red/blue "
"glasses! Mostly written by Jamie Zawinski."
msgstr ""
"绘制在星际空间飞行的陨石群，不断改变旋转和方向。它"
"也可为红/蓝立体眼镜分离显示图像！主要由 Jamie Zawinski "
"编写。"

#: hacks/config/rorschach.xml.h:7
msgid "Rorschach"
msgstr "墨迹"

#: hacks/config/rorschach.xml.h:9
msgid ""
"This generates random inkblot patterns. The algorithm is deceptively simple "
"for how well it works; it merely walks a dot around the screen randomly, and "
"then reflects the image horizontally, vertically, or both. Any deep-seated "
"neurotic tendencies which this program reveals are your own problem. Written "
"by Jamie Zawinski."
msgstr ""
"生成随机的墨迹斑块图案。它的算法简单得象在骗人：它"
"只是用一个点在屏幕上随机移动，并将图案水平、垂直或"
"两个方向同时反射。任何您觉察到的深层次的神经上的感"
"觉都是您自身在作怪。"

#: hacks/config/rorschach.xml.h:10
msgid "With X Symmetry"
msgstr "水平对称"

#: hacks/config/rorschach.xml.h:11
msgid "With Y Symmetry"
msgstr "垂直对称"

#: hacks/config/rotor.xml.h:1
msgid ""
"Another ancient xlock demo, this one by Tom Lawrence. It draws a line "
"segment moving along a complex spiraling curve. I tweaked this to generate "
"curvier lines, but still frames of it don't look like much."
msgstr ""
"又一个古老的 X 屏幕保护演示，由 Tom Lawrence "
"编写。它绘制沿复数螺旋曲线移动的线段。我调整了一下"
"，想生成更加弯曲的线条，但大多数弯曲的还是不那么厉"
"害。"

#: hacks/config/rotor.xml.h:4 hacks/config/wander.xml.h:9
msgid "Length"
msgstr "长度"

#: hacks/config/rotor.xml.h:8
msgid "Rotor"
msgstr "转动"

#: hacks/config/rotzoomer.xml.h:3
msgid "Animate"
msgstr "动画"

#: hacks/config/rotzoomer.xml.h:4
msgid ""
"Creates a collage of rotated and scaled portions of the screen. Written by "
"Claudio Matsuoka."
msgstr ""
"用旋转和放缩的屏幕图像制作拼贴画。由 Claudio Matsuoka "
"编写。"

#: hacks/config/rotzoomer.xml.h:6
msgid "Rectangle Count"
msgstr "矩形块数"

#: hacks/config/rotzoomer.xml.h:7
msgid "RotZoomer"
msgstr "旋转放大"

#: hacks/config/rotzoomer.xml.h:8
msgid "Stationary Rectangles"
msgstr "固定的矩形"

#: hacks/config/rotzoomer.xml.h:9
msgid "Sweeping Arcs"
msgstr "扫过的弧线"

#: hacks/config/rotzoomer.xml.h:11
msgid "Wandering Rectangles"
msgstr "漂移的矩形"

#: hacks/config/rubik.xml.h:2
msgid ""
"Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
"shuffles and solves itself. Another fine GL hack by Marcelo Vianna."
msgstr ""
"绘制一个魔方，在三维空间中转动，并反复打乱然后恢复"
"自己。又一个由 Marcelo Vianna 编写的不错的 GL 程序。"

#: hacks/config/rubik.xml.h:5
msgid "Rubik"
msgstr "魔方"

#: hacks/config/rubik.xml.h:7
msgid "Show Shuffling"
msgstr "显示打乱过程"

#: hacks/config/sballs.xml.h:1
msgid "Cube"
msgstr "立方体"

#: hacks/config/sballs.xml.h:2
msgid "Dodecahedron"
msgstr "正十二面体"

#: hacks/config/sballs.xml.h:3
msgid ""
"Draws an animation of textured balls spinning like crazy in GL. Requires "
"OpenGL, and a machine with fast hardware support for texture maps. Written "
"by Eric Lassauge &lt;lassauge@mail.dotcom.fr&gt;."
msgstr ""
"用 GL 绘制疯狂转动的纹理球体的动画。需要 "
"OpenGL以及硬件支持快速纹理映射的机器。由 Eric Lassauge "
"&lt;lassauge@mail.dotcom.fr&gt; 编写。"

#: hacks/config/sballs.xml.h:5
msgid "Icosahedron"
msgstr "正二十面体"

#: hacks/config/sballs.xml.h:7
msgid "Octahedron"
msgstr "正八面体"

#: hacks/config/sballs.xml.h:8
msgid "Plane"
msgstr "平面"

#: hacks/config/sballs.xml.h:9
msgid "Pyramid"
msgstr "锥形"

#: hacks/config/sballs.xml.h:10
msgid "Random"
msgstr "随机"

#: hacks/config/sballs.xml.h:11
msgid "Sballs"
msgstr "旋转球"

#: hacks/config/sballs.xml.h:15
msgid "Star"
msgstr "星形"

#: hacks/config/sballs.xml.h:16
msgid "Tetrahedron"
msgstr "正四面体"

#: hacks/config/shadebobs.xml.h:7
msgid "ShadeBobs"
msgstr "霓虹灯管"

#: hacks/config/shadebobs.xml.h:11
msgid ""
"This draws smoothly-shaded oscilating oval patterns, that look something "
"like vapor trails or neon tubes. Written by Shane Smit."
msgstr ""
"绘制光滑形体摇摆前进的椭圆形线条图案，看起来象气体"
"尾迹或者霓虹灯管。由 Shane Smit 编写。"

#: hacks/config/sierpinski.xml.h:6
msgid "Sierpinski"
msgstr "Sierpinski 三角形"

#: hacks/config/sierpinski.xml.h:10
msgid ""
"This draws the two-dimensional variant of the recursive Sierpinski triangle "
"fractal. Written by Desmond Daignault."
msgstr ""
"绘制二维的 Sierpinski 递归三角形分形。由 Desmond Daignault "
"编写。"

#: hacks/config/sierpinski3d.xml.h:7
msgid "Sierpinski3D"
msgstr "Sierpinski 立体三角锥"

#: hacks/config/sierpinski3d.xml.h:11
msgid ""
"This draws the three-dimensional variant of the recursive Sierpinski "
"triangle fractal, using GL. Written by Tim Robinson and Jamie Zawinski."
msgstr ""
"绘制三维的 Sierpinski 递归三角形分形，使用 GL。由 Tim "
"Robinson 和 Jamie Zawinski 编写。"

#: hacks/config/slidescreen.xml.h:1 hacks/config/twang.xml.h:1
#: hacks/config/zoom.xml.h:1
msgid "Border Width"
msgstr "边框宽度"

#: hacks/config/slidescreen.xml.h:4
msgid "Slide Speed"
msgstr "滑动速度"

#: hacks/config/slidescreen.xml.h:5
msgid "SlideScreen"
msgstr "滑动屏幕拼图"

#: hacks/config/slidescreen.xml.h:8
msgid ""
"This takes an image, divides it into a grid, and then randomly shuffles the "
"squares around as if it was one of those annoying ``16-puzzle'' games, where "
"there is a grid of squares, one of which is missing. I hate trying to solve "
"those puzzles, but watching one permute itself is more amusing. Written by "
"Jamie Zawinski."
msgstr ""
"抓取一幅图像，分割成方块，然后把它当作烦人的“16块拼"
"图”那样随机打乱，其中一个方格缺少一块，留出一个空"
"白。我讨厌求解这样的难题，但看着它打乱自己反而更有"
"趣。由 Jamie Zawinski 编写。"

#: hacks/config/slip.xml.h:6
msgid "Slip"
msgstr "滑动屏幕"

#: hacks/config/slip.xml.h:10
msgid ""
"This program throws some random bits on the screen, then sucks them through "
"a jet engine and spews them out the other side. To avoid turning the image "
"completely to mush, every now and then it will and then it interjects some "
"splashes of color into the scene, or go into a spin cycle, or stretch the "
"image like taffy, or (this is my addition) grab an image of your current "
"desktop to chew on. Originally written by Scott Draves; whacked on by Jamie "
"Zawinski."
msgstr ""
"它随机点缀一些点到屏幕上，然后用一个喷气飞机引擎吸"
"走它们，并从另一侧喷出来。它时常将图像变成一片混乱"
"，为避免这样，每次它会喷洒一些颜色到图像上，或者进"
"入自旋循环，或者象软糖一样拉伸图像，或者(这是我加的)"
"抓取您的当前桌面进行咀嚼。由 Scott Draves 原作，Jamie "
"Zawinski 修改。"

#: hacks/config/sonar.xml.h:1
msgid "Ping Subnet"
msgstr "Ping 子网"

#: hacks/config/sonar.xml.h:2
msgid "Simulation Team Members"
msgstr "模拟小组成员数"

#: hacks/config/sonar.xml.h:3
msgid "Sonar"
msgstr "声纳"

#: hacks/config/sonar.xml.h:4
msgid "Team A Name"
msgstr "小组 A 名称"

#: hacks/config/sonar.xml.h:5
msgid "Team B Name"
msgstr "小组 B 名称"

#: hacks/config/sonar.xml.h:6
msgid ""
"This program draws a simulation of a sonar screen. Written by default, it "
"displays a random assortment of ``bogies'' on the screen, but if compiled "
"properly, it can ping (pun intended) your local network, and actually plot "
"the proximity of the other hosts on your network to you. It would be easy to "
"make it monitor other sources of data, too. (Processes? Active network "
"connections? CPU usage per user?) Written by Stephen Martin."
msgstr ""
"绘制一个模拟的声纳屏幕。默认时它在屏幕上显示随机类"
"别的“亮点”，但如果适当编译，它能 ping "
"(准备挨打)您的本地网络，并绘制您的网络上其它主机接近"
"您的程度。要让它监控其它数据源也不难。(进程？活跃的"
"网络连接？每用户的 CPU 时间？) 由 Stephen Martin 编写。"

#: hacks/config/sonar.xml.h:7
msgid "vs."
msgstr "对"

#: hacks/config/speedmine.xml.h:1
msgid "Allow Wall Collisions"
msgstr "允许墙壁坍塌"

#: hacks/config/speedmine.xml.h:2
msgid "Display Crosshair"
msgstr "显示准星"

#: hacks/config/speedmine.xml.h:7
msgid "Max Velocity"
msgstr "最大速度"

#: hacks/config/speedmine.xml.h:8
msgid "Mine Shaft"
msgstr "矿井"

#: hacks/config/speedmine.xml.h:9
msgid "Present Bonuses"
msgstr "提供奖励"

#: hacks/config/speedmine.xml.h:10
msgid "Rocky Walls"
msgstr "石头墙"

#: hacks/config/speedmine.xml.h:12
msgid ""
"Simulates speeding down a rocky mineshaft, or a funky dancing worm. Written "
"by Conrad Parker."
msgstr ""
"模拟在岩石矿井里快速下降，或者一种时髦的跳舞虫。由 "
"Conrad Parker 编写。"

#: hacks/config/speedmine.xml.h:16
msgid "SpeedMine"
msgstr "极速矿井"

#: hacks/config/speedmine.xml.h:17
msgid "Thrust"
msgstr "推进"

#: hacks/config/speedmine.xml.h:19 hacks/config/worm.xml.h:10
msgid "Worm"
msgstr "跳舞虫"

#: hacks/config/sphere.xml.h:1
msgid ""
"Another of the classic screenhacks of the distant past, this one draws "
"shaded spheres in multiple colors. This hack traces its lineage back to Tom "
"Duff in 1982."
msgstr ""
"另一款年代久远的经典屏幕装饰，它使用多种颜色绘制带"
"有阴影的球体。它的出现可以追溯到 1982 年由 Tom Duff "
"编写的程序。"

#: hacks/config/sphere.xml.h:7
msgid "Sphere"
msgstr "球体"

#: hacks/config/sphereEversion.xml.h:1
msgid "SphereEversion"
msgstr "球体外翻"

#: hacks/config/sphereEversion.xml.h:2
msgid ""
"SphereEversion draws an animation of a sphere being turned inside out. A "
"sphere can be turned inside out, without any tears, sharp creases or "
"discontinuities, if the surface of the sphere is allowed to intersect "
"itself. This program animates what is known as the Thurston Eversion. "
"Written by Nathaniel Thurston and Michael McGuffin. This program is not "
"included with the XScreenSaver package, but if you don't have it already, "
"you can find it at &lt;http://www.dgp.utoronto.ca/~mjmcguff/eversion/&gt;."
msgstr ""
"绘制球体被内外翻转的动画。如果球体的表面允许和它自"
"己相交，无需撕裂、尖锐折叠或者割断，它就可以将里面"
"翻转到外面。这个程序动画显示有名的 Thurston "
"外翻过程，由 Nathaniel Thurston 和 Michael McGuffin "
"编写。它没有包括在 X "
"屏幕保护软件包中，如果您还没有的话，可以在 "
"&lt;http://www.dgp.utoronto.ca/~mjmcguff/eversion/&gt; 找到它。"

#: hacks/config/spheremonics.xml.h:9
msgid "Resolution"
msgstr "分辨率"

#: hacks/config/spheremonics.xml.h:20
msgid "Smoothed Lines"
msgstr "光滑的线条"

#: hacks/config/spheremonics.xml.h:23
msgid "Spheremonics"
msgstr "球体谐波"

#: hacks/config/spheremonics.xml.h:24
msgid ""
"These closed objects are commonly called spherical harmonics, although they "
"are only remotely related to the mathematical definition found in the "
"solution to certain wave functions, most notable the eigenfunctions of "
"angular momentum operators. Written by Paul Bourke and Jamie Zawinski."
msgstr ""
"这些闭合形体通常被称作球体谐波，尽管它们只是勉强和"
"某些波动函数的解里面包含的数学定义有联系，最著名的"
"这样的波动函数是角动量算符的本征函数。由 Paul Bourke 和 "
"Jamie Zawinski 编写。"

#: hacks/config/spiral.xml.h:2
msgid "Cycles"
msgstr "周期数"

#: hacks/config/spiral.xml.h:7
msgid ""
"Moving circular patterns, by Peter Schmitzberger. Moving circular patterns "
"means moire; interference patterns, of course."
msgstr ""
"运动圆形图案，由 Peter Schmitzberger "
"编写。当然，波纹：干涉图案也是运动圆形图案。"

#: hacks/config/spiral.xml.h:11
msgid "Spiral"
msgstr "螺旋"

#: hacks/config/spotlight.xml.h:1
msgid ""
"Draws a spotlight scanning across a black screen, illumnating the underlying "
"desktop when it passes. Written by Rick Schultz."
msgstr ""
"绘制一个在黑色屏幕上来回扫描的聚光灯光圈，照亮它所"
"经过的桌面。由 Rick Schultz 编写。"

#: hacks/config/spotlight.xml.h:6
msgid "Spotlight"
msgstr "聚光灯"

#: hacks/config/sproingies.xml.h:3
msgid "Q-Bert meets Marble Madness! Written by Ed Mackey."
msgstr "Q-Bert 遇到疯狂的大理石！由 Ed Mackey 编写。"

#: hacks/config/sproingies.xml.h:9
msgid "Sproingies"
msgstr "Sproingies"

#: hacks/config/squiral.xml.h:3
msgid ""
"Draws a set of interacting, square-spiral-producing automata. The spirals "
"grow outward until they hit something, then they go around it. Written by "
"Jeff Epler."
msgstr ""
"绘制一组相互作用的、方形螺旋自动机。这些螺旋向外扩"
"张，直到碰到障碍，然后它们绕过障碍。由 Jeff Epler "
"编写。"

#: hacks/config/squiral.xml.h:5
msgid "Handedness"
msgstr "螺旋方向"

#: hacks/config/squiral.xml.h:7
msgid "Left"
msgstr "左"

#: hacks/config/squiral.xml.h:11 hacks/config/twang.xml.h:8
msgid "Randomness"
msgstr "随机度"

#: hacks/config/squiral.xml.h:12
msgid "Right"
msgstr "右"

#: hacks/config/squiral.xml.h:17
msgid "Squiral"
msgstr "方螺旋"

#: hacks/config/ssystem.xml.h:1
msgid "SSystem"
msgstr "太阳系"

#: hacks/config/ssystem.xml.h:2
msgid ""
"SSystem is a GL Solar System simulator. It simulates flybys of Sun, the nine "
"planets and a few major satellites, with four camera modes. Written by Raul "
"Alonso. This is not included with the XScreenSaver package, but is packaged "
"separately. Note: SSystem does not work as a screen saver on all systems, "
"because it doesn't communicate with xscreensaver properly. It happens to "
"work with some window managers, but not with others, so your mileage may "
"vary. SSystem was once available at "
"&lt;http://www1.las.es/~amil/ssystem/&gt;, but is now gone. You may still be "
"able to find copies elsewhere. SSystem has since evolved into two different "
"programs: OpenUniverse (http://openuniverse.sourceforge.net/) and Celestia "
"(http://www.shatters.net/celestia/). Sadly, neither of these programs work "
"with xscreensaver at all. You are encouraged to nag their authors into "
"adding xscreensaver support!"
msgstr ""
"太阳系是一个 GL "
"太阳系模拟器。它用四种照相模式模拟太阳、九大行星和"
"几颗主要卫星的飞行。由 Raul Alonso 编写。它没有包括在 X "
"屏幕保护程序包中，而是单独包装的。注意：它并不能在"
"所有的系统中作为屏幕保护，因为它不能和 xscreensaver "
"正常通信。它碰巧能和某些窗口管理器一起工作，和其它"
"则不能。所以您的结果可能不一样。它以前一度能在 "
"&lt;http://www1.las.es/~amil/ssystem/&gt; "
"找到，但现在没有了。您也许仍然能在其它地方找到拷贝"
"。它现在已经演变为两个不同的程序：OpenUniverse "
"(http://openuniverse.sourceforge.net/) 和 Celestia "
"(http://www.shatters.net/celestia/)。可惜这两个都完全不能和xscree"
"nsaver 一起工作。欢迎您问问它们的作者，要求提供 "
"xscreensaver 支持！"

#: hacks/config/stairs.xml.h:6
msgid "Stairs"
msgstr "楼梯"

#: hacks/config/stairs.xml.h:8
msgid ""
"by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' "
"staircase."
msgstr ""
"Marcelo Vianna 的第三个 Escher GL "
"程序，它绘制“无限”的楼梯。"

#: hacks/config/starfish.xml.h:1
msgid "Color Gradients"
msgstr "颜色渐变"

#: hacks/config/starfish.xml.h:7
msgid "Pulsating Blob"
msgstr "脉动的线条"

#: hacks/config/starfish.xml.h:10
msgid "Starfish"
msgstr "海星"

#: hacks/config/starfish.xml.h:13
msgid ""
"This generates a sequence of undulating, throbbing, star-like patterns which "
"pulsate, rotate, and turn inside out. Another display mode uses these shapes "
"to lay down a field of colors, which are then cycled. The motion is very "
"organic. Written by Jamie Zawinski."
msgstr ""
"它生成一系列波浪形的、搏动的星形图案，它搏动、旋转"
"并内外翻转。另一种显示模式使用这些形状画出彩色区域"
"，然后进行循环。这样的运动很象有机生物体。由 Jamie "
"Zawinski 编写。"

#: hacks/config/starwars.xml.h:2
msgid "Anti-aliased Lines"
msgstr "平滑线条"

#: hacks/config/starwars.xml.h:3
msgid "Centered Text"
msgstr "文字居中"

#: hacks/config/starwars.xml.h:4
msgid ""
"Draws a stream of text slowly scrolling into the distance at an angle, over "
"a star field, like at the beginning of the movie of the same name. Written "
"by Jamie Zawinski and Claudio Matauoka."
msgstr ""
"绘制一段文字，按某一角度滚动向遥远的星空。类似此同"
"名电影开头的效果。由Jamie Zawinski 和 Claudio Matauoka 编写。"

#: hacks/config/starwars.xml.h:5
msgid "Fade Out"
msgstr "淡出"

#: hacks/config/starwars.xml.h:7
msgid "Flush Left Text"
msgstr "照亮左边的文字"

#: hacks/config/starwars.xml.h:8
msgid "Flush Right Text"
msgstr "照亮右边的文字"

#: hacks/config/starwars.xml.h:9
msgid "Font Point Size"
msgstr "字体磅值"

#: hacks/config/starwars.xml.h:10
msgid "Scroll Speed"
msgstr "滚动速度"

#: hacks/config/starwars.xml.h:13
msgid "Star Rotation Speed"
msgstr "星体旋转速度"

#: hacks/config/starwars.xml.h:14
msgid "StarWars"
msgstr "星球大战"

#: hacks/config/starwars.xml.h:15
msgid "Text Columns"
msgstr "文本列数"

#: hacks/config/starwars.xml.h:16
msgid "Text Lines"
msgstr "文本行数"

#: hacks/config/starwars.xml.h:18
msgid "Thick Lines"
msgstr "粗线条"

#: hacks/config/starwars.xml.h:19
msgid "Wrap Long Lines"
msgstr "长文本自动换行"

#: hacks/config/stonerview.xml.h:1
msgid ""
"Chains of colorful squares dance around each other in complex spiral "
"patterns. Written by Andrew Plotkin, based on SGI's `electropaint' "
"screensaver."
msgstr ""
"一串串彩色方块按复杂的螺旋图案绕彼此跳动。由 Andrew "
"Plotkin 编写，基于SGI 上的‘电子画’屏幕保护。"

#: hacks/config/stonerview.xml.h:3
msgid "StonerView"
msgstr "藏宝图"

#: hacks/config/strange.xml.h:1
msgid "Curviness"
msgstr "弯曲度"

#: hacks/config/strange.xml.h:9
msgid "Strange"
msgstr "奇异吸引子"

#: hacks/config/strange.xml.h:10
msgid ""
"This draws strange attractors: it's a colorful, unpredictably-animating "
"field of dots that swoops and twists around. The motion is very nice. "
"Written by Massimino Pascal."
msgstr ""
"绘制奇异吸引子：它是彼此吸引、缠绕的点构成的彩色的"
"、不可预测的动画。这些运动非常不错。由 Massimino Pascal "
"编写。"

#: hacks/config/superquadrics.xml.h:2
msgid ""
"Ed Mackey reports that he wrote the first version of this program in BASIC "
"on a Commodore 64 in 1987, as a 320x200 black and white wireframe. Now it is "
"GL and has specular reflections."
msgstr ""
"Ed Mackey 报告说他 1987 年在 Commodore 64 机器上用 BASIC "
"编写了这个程序的第一个版本，是 320x200 "
"的黑白线条。现在它已经用 GL 编写，并且有绚丽的反光。"

#: hacks/config/superquadrics.xml.h:10
msgid "Superquadrics"
msgstr "超二次曲面"

#: hacks/config/swirl.xml.h:4
msgid ""
"More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, "
"but you might have seen a Mac program similar to this called FlowFazer. "
"There is also a cool Java applet of a similar concept."
msgstr ""
"更多流动的、旋转的图案。这个版本由 M. Dobie 和 R. Taylor "
"编写。但您可能见过一个类似这个程序的叫 FlowFazer 的 Mac "
"机程序。有一个很酷的 Java 小程序也用到类似的概念。"

#: hacks/config/swirl.xml.h:8
msgid "Swirl"
msgstr "漩涡"

#: hacks/config/t3d.xml.h:1
msgid "0°"
msgstr "0 度"

#: hacks/config/t3d.xml.h:2
msgid "5 Minute Tick Marks"
msgstr "5分钟刻度"

#: hacks/config/t3d.xml.h:3
msgid "90°"
msgstr "90°"

#: hacks/config/t3d.xml.h:4
msgid "Bigger"
msgstr "大"

#: hacks/config/t3d.xml.h:5
msgid "Cycle Seconds"
msgstr "周期秒数"

#: hacks/config/t3d.xml.h:10
msgid "Minute Tick Marks"
msgstr "1分钟刻度"

#: hacks/config/t3d.xml.h:12
msgid "Smaller"
msgstr "小"

#: hacks/config/t3d.xml.h:14
msgid "T3D"
msgstr "立体时钟"

#: hacks/config/t3d.xml.h:15
msgid ""
"This draws a working analog clock composed of floating, throbbing bubbles. "
"Written by Bernd Paysan."
msgstr ""
"绘制一个由许多摇晃不定的气泡组成的指针式时钟。由 "
"Bernd Paysa 编写。"

#: hacks/config/t3d.xml.h:16
msgid "Turn Side-to-Side"
msgstr "来回旋转角度"

#: hacks/config/t3d.xml.h:17
msgid "Wobbliness"
msgstr "错位程度"

#: hacks/config/thornbird.xml.h:1
msgid ""
"Displays a view of the ``Bird in a Thornbush'' fractal. Written by Tim "
"Auckland."
msgstr "显示“荆棘丛中的鸟”分形图案。由 Tim Auckland 编写。"

#: hacks/config/thornbird.xml.h:6
msgid "Points"
msgstr "点数"

#: hacks/config/thornbird.xml.h:12
msgid "Thornbird"
msgstr "荆棘鸟"

#: hacks/config/triangle.xml.h:2
msgid ""
"Generates random mountain ranges using iterative subdivision of triangles. "
"Written by Tobias Gloth."
msgstr ""
"通过反复细分三角形产生随机的山脉图像。由 Tobias Gloth "
"编写。"

#: hacks/config/triangle.xml.h:7
msgid "Triangle"
msgstr "三角形"

#: hacks/config/truchet.xml.h:4
msgid ""
"This draws line- and arc-based Truchet patterns that tile the screen. "
"Written by Adrian Likins."
msgstr ""
"它可绘画以线条及圆弧组成的拼接图案，平铺在屏幕上。"
"由 Adrian Likins 编写。"

#: hacks/config/truchet.xml.h:5
msgid "Truchet"
msgstr "拼接线条"

#: hacks/config/twang.xml.h:2
msgid "Divides the screen into a grid, and plucks them. Written by Dan Bornstein."
msgstr ""
"将屏幕分割为方格块，并随意拨弄它们。由 Dan Bornstein "
"编写。"

#: hacks/config/twang.xml.h:6
msgid "Jumpy"
msgstr "跳跃"

#: hacks/config/twang.xml.h:11
msgid "Springiness"
msgstr "弹性"

#: hacks/config/twang.xml.h:13
msgid "Transference"
msgstr "换位频度"

#: hacks/config/twang.xml.h:14
msgid "Twang"
msgstr "拨弄屏幕碎块"

#: hacks/config/vermiculate.xml.h:1
msgid "Draws squiggly worm-like paths. Written by Tyler Pierce."
msgstr "绘制波浪形的蠕虫窜动轨迹。由 Tyler Pierce 编写。"

#: hacks/config/vermiculate.xml.h:2
msgid "Vermiculate"
msgstr "蠕虫窜动"

#: hacks/config/vidwhacker.xml.h:2 hacks/config/webcollage.xml.h:2
msgid "2 seconds"
msgstr "2秒钟"

#: hacks/config/vidwhacker.xml.h:4
msgid "Image Directory"
msgstr "图像目录"

#: hacks/config/vidwhacker.xml.h:5
msgid ""
"This is actually just a shell script that grabs a frame of video from the "
"system's video input, and then uses some PBM filters (chosen at random) to "
"manipulate and recombine the video frame in various ways (edge detection, "
"subtracting the image from a rotated version of itself, etc.) Then it "
"displays that image for a few seconds, and does it again. This works really "
"well if you just feed broadcast television into it."
msgstr ""
"它其实只是一个 Shell "
"脚本，从系统的视频输入采集一幅图像，然后用随机选取"
"的 PBM "
"滤波器处理它，并采用各种方式重新组合视频图像，比如"
"边缘检测、从旋转后的图像中减去它自己、等等。然后它"
"将图像显示几秒钟，再重新开始。您只要给它广播电视图"
"像就会非常有趣。"

#: hacks/config/vidwhacker.xml.h:6
msgid "VidWhacker"
msgstr "视频混排"

#: hacks/config/vines.xml.h:6
msgid ""
"This one generates a continuous sequence of small, curvy geometric patterns. "
"It scatters them around your screen until it fills up, then it clears the "
"screen and starts over. Written by Tracy Camp and David Hansen."
msgstr ""
"它生成小片、曲线几何图案的连续序列，并把它们排列在"
"屏幕上，直到摆满。然后它清除屏幕并重新开始。由 Tracy "
"Camp 和 David Hansen 编写。"

#: hacks/config/vines.xml.h:8
msgid "Vines"
msgstr "爬藤"

#: hacks/config/wander.xml.h:5
msgid "Draw Spots"
msgstr "画出圆点"

#: hacks/config/wander.xml.h:6
msgid "Draws a colorful random-walk, in various forms. Written by Rick Campbell."
msgstr "绘制各种形状的彩色随机行走图形，由 Rick Campbell 编写。"

#: hacks/config/wander.xml.h:14
msgid "Sustain"
msgstr "持续"

#: hacks/config/webcollage.xml.h:3
msgid "Dictionary File"
msgstr "字典文件"

#: hacks/config/webcollage.xml.h:5
msgid "Overall Filter Program"
msgstr "全局过滤程序"

#: hacks/config/webcollage.xml.h:6
msgid "Per-Image Filter Program"
msgstr "每个图像过滤程序"

#: hacks/config/webcollage.xml.h:9
msgid ""
"This program makes collages out of random images pulled off of the World "
"Wide Web. It finds these images by doing random web searches, and then "
"extracting images from the returned pages. It can also be set up to filter "
"the images through the `VidWhacker' program, above, which looks really "
"great. (Note that most of the images it finds are text, and not pictures. "
"This is because most of the web is pictures of text. Which is pretty sad.) "
"Written by Jamie Zawinski."
msgstr ""
"它从网上随机抓取图片用它们制作拼贴画。它通过随机网"
"页搜索找到这些图片，然后从获得的网页里提取图片。它"
"也可以设置为用前面的“视频混排”程序过滤图片，那是"
"个了不起的程序。(注意它找到的大多数图片是文字图案，"
"而不是图像。这是因为网上主要是文字图案，颇叫人失望"
"。)由 Jamie Zawinski 编写。"

#: hacks/config/webcollage.xml.h:10
msgid "URL Timeout"
msgstr "URL 超时"

#: hacks/config/webcollage.xml.h:11
msgid "WebCollage"
msgstr "网页拼贴画"

#: hacks/config/whirlwindwarp.xml.h:2
msgid ""
"Floating stars are acted upon by a mixture of simple 2D forcefields. The "
"strength of each forcefield changes continuously, and it is also switched on "
"and off at random. By Paul 'Joey' Clark."
msgstr ""
"简单的二维力场混合作用在漂浮的星星上。每个力场的强"
"度石刻都在变化，并且随机开启和关闭。由 "
"Paul‘Joey’Clark 编写。"

#: hacks/config/whirlwindwarp.xml.h:7
msgid "Trail Size"
msgstr "轨迹大小"

#: hacks/config/whirlwindwarp.xml.h:8
msgid "WhirlwindWarp"
msgstr "旋风"

#: hacks/config/whirlygig.xml.h:1
msgid "Amplitude"
msgstr "幅度"

#: hacks/config/whirlygig.xml.h:2
msgid "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew."
msgstr ""
"绘制远近穿梭的一串串作正弦运动的圆点。由 Ashton Trey "
"Belew 编写。"

#: hacks/config/whirlygig.xml.h:5
msgid "Whirlies"
msgstr "点数"

#: hacks/config/whirlygig.xml.h:6
msgid "WhirlyGig"
msgstr "旋转点阵"

#: hacks/config/worm.xml.h:1
msgid ""
"An ancient xlock hack that draws multicolored worms that crawl around the "
"screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik "
"Theiling."
msgstr ""
"古老的 xlock 程序，绘制爬过屏幕的彩色蠕虫。由 Brad "
"Taylor、Dave Lemke、Boris Putanec 和 Henrik Theiling 编写。"

#: hacks/config/xaos.xml.h:1
msgid "XaoS"
msgstr "分形飞行"

#: hacks/config/xaos.xml.h:2
msgid ""
"XaoS generates fast fly-through animations of the Mandelbrot and other "
"fractal sets. Written by Thomas Marsh and Jan Hubicka. This is not included "
"with the XScreenSaver package, but if you don't have it already, you can "
"find it at &lt;http://limax.paru.cas.cz/~hubicka/XaoS/&gt;."
msgstr ""
"产生快 Mandelbrot 和其它分形图案的快速飞行动画。由 Thomas "
"Marsh 和 Jan Hubicka 编写。它没有包括在 X "
"屏幕保护程序包中，如果您还没有的话，可以在 "
"&lt;http://limax.paru.cas.cz/~hubicka/XaoS/&gt; 找到它。"

#: hacks/config/xdaliclock.xml.h:1
msgid "12-Hour Time"
msgstr "12小时制"

#: hacks/config/xdaliclock.xml.h:2
msgid "24-Hour Time"
msgstr "24小时制"

#: hacks/config/xdaliclock.xml.h:3
msgid "Cycle Colors"
msgstr "循环使用颜色"

#: hacks/config/xdaliclock.xml.h:4
msgid "Display Seconds"
msgstr "显示秒数"

#: hacks/config/xdaliclock.xml.h:5
msgid "Huge Font"
msgstr "巨大的字体"

#: hacks/config/xdaliclock.xml.h:6 hacks/config/xmatrix.xml.h:8
msgid "Large Font"
msgstr "大字体"

#: hacks/config/xdaliclock.xml.h:7
msgid "Medium Font"
msgstr "中等字体"

#: hacks/config/xdaliclock.xml.h:8 hacks/config/xmatrix.xml.h:14
msgid "Small Font"
msgstr "小字体"

#: hacks/config/xdaliclock.xml.h:9
msgid "XDaliClock"
msgstr "数字时钟"

#: hacks/config/xdaliclock.xml.h:10
msgid ""
"XDaliClock draws a large digital clock, the numbers of which change by "
"``melting'' into their new shapes. Written by Jamie Zawinski. This is not "
"included with the XScreenSaver package, but if you don't have it already, "
"you can find it at &lt;http://www.jwz.org/xdaliclock/&gt;."
msgstr ""
"绘制很大的数字时钟，它的数字改变方式是“融化”到新"
"的形状。由 Jamie Zawinski 编写。它没有包括在 X "
"屏幕保护程序包中，如果您还没有的话，可以在 "
"&lt;http://www.jwz.org/xdaliclock/&gt; 找到它。"

#: hacks/config/xearth.xml.h:1
msgid "Bright"
msgstr "明亮"

#: hacks/config/xearth.xml.h:2
msgid "Date/Time Stamp"
msgstr "日期/时间标记"

#: hacks/config/xearth.xml.h:3
msgid "Day  Dim"
msgstr "白天  暗淡"

#: hacks/config/xearth.xml.h:5
msgid "Display Stars"
msgstr "显示星星"

#: hacks/config/xearth.xml.h:8
msgid "Label Cities"
msgstr "标明城市"

#: hacks/config/xearth.xml.h:9
msgid "Lower Left"
msgstr "左下"

#: hacks/config/xearth.xml.h:10
msgid "Lower Right"
msgstr "右下"

#: hacks/config/xearth.xml.h:13
msgid "Mercator Projection"
msgstr "Mercator 投影"

#: hacks/config/xearth.xml.h:14
msgid "Night   Dim"
msgstr "夜晚  暗淡"

#: hacks/config/xearth.xml.h:15
msgid "No Stars"
msgstr "没有星星"

#: hacks/config/xearth.xml.h:16
msgid "North/South Rotation"
msgstr "北/南旋转"

#: hacks/config/xearth.xml.h:18
msgid "Orthographic Projection"
msgstr "正交投影"

#: hacks/config/xearth.xml.h:19
msgid "Real Time"
msgstr "实际时间"

#: hacks/config/xearth.xml.h:20
msgid "Shaded Image"
msgstr "阴影图像"

#: hacks/config/xearth.xml.h:21
msgid "Sharp"
msgstr "鲜明"

#: hacks/config/xearth.xml.h:23
msgid "Spacing"
msgstr "间隔"

#: hacks/config/xearth.xml.h:26
msgid "Terminator   Blurry"
msgstr "界线   模糊"

#: hacks/config/xearth.xml.h:27
msgid "Time Warp"
msgstr "时间变更"

#: hacks/config/xearth.xml.h:29
msgid "Upper Left"
msgstr "左上"

#: hacks/config/xearth.xml.h:30
msgid "Upper Right"
msgstr "右上"

#: hacks/config/xearth.xml.h:31
msgid ""
"XEarth draws an image of the Earth, as seen from your favorite vantage point "
"in space, correctly shaded for the current position of the Sun. Written by "
"Kirk Johnson. This is not included with the XScreenSaver package, but if you "
"don't have it already, you can find it at "
"&lt;http://www.cs.colorado.edu/~tuna/xearth/&gt;."
msgstr ""
"绘制从太空中您最喜爱的角度观看的地球图像，根据当前"
"太阳的位置绘制正确的阴影。由 Kirk Johnson "
"编写。它没有包括在 X "
"屏幕保护程序包中，如果您还没有的话，可以在 "
"&lt;http://www.cs.colorado.edu/~tuna/xearth/&gt; 找到它。"

#: hacks/config/xearth.xml.h:32
msgid "Xearth"
msgstr "地球"

#: hacks/config/xfishtank.xml.h:5
msgid "Fish"
msgstr "小鱼"

#: hacks/config/xfishtank.xml.h:6
msgid "Fish Speed"
msgstr "小鱼的速度"

#: hacks/config/xfishtank.xml.h:7
msgid ""
"Fish! This is not included with the XScreenSaver package, but if you don't "
"have it already, you can find it at "
"&lt;http://metalab.unc.edu/pub/Linux/X11/demos/&gt;."
msgstr ""
"小鱼！它没有包括在 X "
"屏幕保护程序包中，如果您还没有的话，可以在 "
"&lt;http://metalab.unc.edu/pub/Linux/X11/demos/&gt; 找到它。"

#: hacks/config/xfishtank.xml.h:12
msgid "XFishTank"
msgstr "鱼缸"

#: hacks/config/xflame.xml.h:1
msgid "Bitmap File"
msgstr "位图文件"

#: hacks/config/xflame.xml.h:2
msgid ""
"Draws a simulation of pulsing fire. It can also take an arbitrary image and "
"set it on fire too. Written by Carsten Haitzler, hacked on by many others."
msgstr ""
"模拟绘制跳动的火焰。它也可以拿任意的图像用火点燃它"
"。由 Carsten Haitzler 编写，很多人改编。"

#: hacks/config/xflame.xml.h:3
msgid "Enable Blooming"
msgstr "偶尔旺盛燃烧"

#: hacks/config/xflame.xml.h:8
msgid "Xflame"
msgstr "火焰"

#: hacks/config/xjack.xml.h:4
msgid ""
"This program behaves schizophrenically and makes a lot of typos. Written by "
"Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, ``The "
"Shining,'' you won't get it. Those who have describe this hack as "
"``inspired.''"
msgstr ""
"这个程序行为如同精神分裂，并产生很多错误。由 Jamie "
"Zawinski 编写。如果您没有看过 Stanley Kubrick 的杰作“The "
"Shining”，您是领会不到的。那些看过的都称这个程序“很"
"有灵感”。"

#: hacks/config/xjack.xml.h:5
msgid "Xjack"
msgstr "疯子"

#: hacks/config/xlyap.xml.h:1
msgid ""
"This generates pretty fractal pictures by doing funky math involving the "
"``Lyapunov exponent.'' It has a cool interactive mode, too. Written by Ron "
"Record."
msgstr ""
"它用涉及“Lyapunov "
"指数”的时髦数学产生漂亮分形图案。它也有一种很酷的"
"交互方式。由 Ron Record 编写。"

#: hacks/config/xlyap.xml.h:2
msgid "Xlyap"
msgstr "分形"

#: hacks/config/xmatrix.xml.h:1
msgid ""
"A rendition of the text scrolls seen in the movie ``The Matrix.'' Written by "
"Jamie Zawinski."
msgstr ""
"演示如同在电影“黑客帝国”中看到的滚动文字。由 Jamie "
"Zawinski 编写。"

#: hacks/config/xmatrix.xml.h:2
msgid "Binary Encoding"
msgstr "二进制编码"

#: hacks/config/xmatrix.xml.h:3
msgid "Expansion Algorithm"
msgstr "扩展算法"

#: hacks/config/xmatrix.xml.h:5
msgid "Full"
msgstr "完全"

#: hacks/config/xmatrix.xml.h:6
msgid "Genetic Encoding"
msgstr "遗传编码"

#: hacks/config/xmatrix.xml.h:7
msgid "Hexadecimal Encoding"
msgstr "十六进制编码"

#: hacks/config/xmatrix.xml.h:9
msgid "Matrix Encoding"
msgstr "矩阵编码"

#: hacks/config/xmatrix.xml.h:10
msgid "Phone Number"
msgstr "电话号码"

#: hacks/config/xmatrix.xml.h:11
msgid "Run Trace Program"
msgstr "运行 Trace 程序"

#: hacks/config/xmatrix.xml.h:12
msgid "Slider Algorithm"
msgstr "滑动算法"

#: hacks/config/xmatrix.xml.h:17
msgid "Synergistic Algorithm"
msgstr "协同算法"

#: hacks/config/xmatrix.xml.h:18
msgid "Xmatrix"
msgstr "黑客帝国"

#: hacks/config/xmountains.xml.h:2
msgid "Reflections"
msgstr "反射"

#: hacks/config/xmountains.xml.h:3
msgid "Side View"
msgstr "侧视图"

#: hacks/config/xmountains.xml.h:6
msgid "Top View"
msgstr "顶视图"

#: hacks/config/xmountains.xml.h:7
msgid ""
"XMountains generates realistic-looking fractal terrains of snow-capped "
"mountains near water, with either a top view or a side view. Written by "
"Stephen Booth. This is not included with the XScreenSaver package, but if "
"you don't have it already, you can find it at "
"&lt;http://www.epcc.ed.ac.uk/~spb/xmountains/&gt;. Be sure to compile it "
"with -DVROOT or it won't work right when launched by the xscreensaver daemon."
msgstr ""
"它产生很有真实感的分形地形，绘制白雪皑皑的山峰和水"
"面，能显示顶视图和侧视图。由 Stephen Booth "
"编写。它没有包括在 X "
"屏幕保护程序包中，如果您还没有的话，可以在 "
"&lt;http://www.epcc.ed.ac.uk/~spb/xmountains/&gt; 找到它。请一定用 "
"-DVROOT 选项编译它，不然用 xscreensaver "
"守护进程运行它会不正常。"

#: hacks/config/xmountains.xml.h:8
msgid "Xmountains"
msgstr "分形山脉"

#: hacks/config/xrayswarm.xml.h:1
msgid ""
"Draws a few swarms of critters flying around the screen, with nicely faded "
"color trails behind them. Written by Chris Leger."
msgstr ""
"绘制在屏幕上飞舞的一群生物，后面拖着好看的彩色尾迹"
"。由 Chris Leger 编写。"

#: hacks/config/xrayswarm.xml.h:5
msgid "XRaySwarm"
msgstr "X闪光飞行虫"

#: hacks/config/xsnow.xml.h:1
msgid ""
"Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can "
"find it at &lt;http://www.euronet.nl/~rja/Xsnow/&gt;."
msgstr ""
"绘制飘落的雪花和偶尔出现的小圣诞老人。由 Rick Jansen "
"编写。您可以在 &lt;http://www.euronet.nl/~rja/Xsnow/&gt; 找到它。"

#: hacks/config/xsnow.xml.h:2
msgid "Xsnow"
msgstr "飘雪"

#: hacks/config/xspirograph.xml.h:4
msgid "Layers"
msgstr "层数"

#: hacks/config/xspirograph.xml.h:5
msgid ""
"Simulates that pen-in-nested-plastic-gears toy from your childhood. By Rohit "
"Singh."
msgstr ""
"模拟童年用笔插在嵌套的塑料齿轮里画画的玩具。由 Rohit "
"Singh 编写。"

#: hacks/config/xspirograph.xml.h:6
msgid "XSpiroGraph"
msgstr "旋转圆弧花纹"

#: hacks/config/xteevee.xml.h:1
msgid "Color Bars Enabled"
msgstr "显示彩条图案"

#: hacks/config/xteevee.xml.h:2
msgid "Cycle Through Modes"
msgstr "循环模式"

#: hacks/config/xteevee.xml.h:3
msgid "Rolling Enabled"
msgstr "图像翻滚"

#: hacks/config/xteevee.xml.h:4
msgid "Static Enabled"
msgstr "雪花噪声"

#: hacks/config/xteevee.xml.h:5
msgid "XTeeVee"
msgstr "电视故障"

#: hacks/config/xteevee.xml.h:6
msgid ""
"XTeeVee simulates various television problems, including static, loss of "
"vertical hold, and a test pattern. By Greg Knauss."
msgstr ""
"模拟各种电视故障，包括雪花噪声、帧同步丢失和一个测"
"试图案。由 Greg Knauss 编写。"

#: hacks/config/zoom.xml.h:3
msgid "Lens Offset"
msgstr "镜头偏移"

#: hacks/config/zoom.xml.h:4
msgid "Lenses"
msgstr "多镜头"

#: hacks/config/zoom.xml.h:9
msgid ""
"Zooms in on a part of the screen and then moves around. With the -lenses "
"option the result is like looking through many overlapping lenses rather "
"than just a simple zoom. Written by James Macnicol."
msgstr ""
"它放大屏幕的一部分，并四处移动。使用 -lenses "
"选项可以使结果看上去象通过多个重叠的镜头而不只是单"
"个镜头的效果。由 James Macnicol 编写。"

#~ msgid "Number of ants:"
#~ msgstr "蚂蚁的个数："

#~ msgid "Size:"
#~ msgstr "大小："

#~ msgid "Sharp turn"
#~ msgstr "急转弯"

#~ msgid "Points:"
#~ msgstr "点数："

#~ msgid "Threshold:"
#~ msgstr "阈值："

#~ msgid "Mode:"
#~ msgstr "模式："

#~ msgid "Glow balls"
#~ msgstr "发光球"

#~ msgid "Mouse influence"
#~ msgstr "鼠标影响"

#~ msgid "Speed:"
#~ msgstr "速度："

#~ msgid "3D mode"
#~ msgstr "3D 模式"

#~ msgid "3D"
#~ msgstr "3D"

#~ msgid "Broken"
#~ msgstr "破碎"

#~ msgid "Density:"
#~ msgstr "密度："

#~ msgid "Seeds:"
#~ msgstr "种子："

#~ msgid "Count:"
#~ msgstr "数量："

#~ msgid "Thickness:"
#~ msgstr "厚度："

#~ msgid "Cycles:"
#~ msgstr "周期："

#~ msgid "Number of colors:"
#~ msgstr "颜色数："

#~ msgid "Grow"
#~ msgstr "生长"

#~ msgid "Liss"
#~ msgstr "Liss"

#~ msgid "Line width:"
#~ msgstr "线宽："

#~ msgid "Number of points:"
#~ msgstr "点数："

#~ msgid "Iterations:"
#~ msgstr "迭代："

#~ msgid "Torque:"
#~ msgstr "扭矩："

#~ msgid "Elasticity:"
#~ msgstr "弹性："

#~ msgid "Velocity:"
#~ msgstr "速度："

#~ msgid "Number of goops:"
#~ msgstr "粘球数："

#~ msgid "Number of planes:"
#~ msgstr "平面数："

#~ msgid "Decay"
#~ msgstr "衰退"

#~ msgid "Delay:"
#~ msgstr "延时："

#~ msgid "Cycle colors"
#~ msgstr "循环使用颜色"

#~ msgid "Grid size:"
#~ msgstr "栅格大小："

#~ msgid "Radius:"
#~ msgstr "半径："

#~ msgid "Hidden painting"
#~ msgstr "消隐"

#~ msgid "Gray mode"
#~ msgstr "灰度模式"

#~ msgid "Number of Lissies:"
#~ msgstr "弹簧数目："

#~ msgid "Redo delay:"
#~ msgstr "重复延时："

#~ msgid "Ammann lines"
#~ msgstr "Ammann 线条"

#~ msgid "Number of rocks:"
#~ msgstr "石头块数："

#~ msgid "Up"
#~ msgstr "上"

#~ msgid "Down"
#~ msgstr "下"

#~ msgid "Up-Left"
#~ msgstr "左上"

#~ msgid "Down-Left"
#~ msgstr "左下"

#~ msgid "Up-Right"
#~ msgstr "右上"

#~ msgid "Down-Right"
#~ msgstr "右下"

#~ msgid "Shuffle"
#~ msgstr "乱序方式"

#~ msgid "In"
#~ msgstr "进"

#~ msgid "Out"
#~ msgstr "出"

#~ msgid "Melt"
#~ msgstr "溶化"

#~ msgid "Stretch"
#~ msgstr "拉伸"

#~ msgid "Seuss"
#~ msgstr "Seuss"

#~ msgid "Ramp"
#~ msgstr "斜坡"

#~ msgid "Hue"
#~ msgstr "色调"

#~ msgid "Saturation"
#~ msgstr "饱和度"

#~ msgid "Value"
#~ msgstr "值"
