/***************************************************************************
 *   ktouchkeyboard.h                                                      *
 *   ----------------                                                      *
 *   Copyright (C) 2000 by Håvard Frøiland, 2003 by Andreas Nicolai        *
 *   haavard@users.sourceforge.net                                         *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef KTOUCHKEYBOARD_H
#define KTOUCHKEYBOARD_H

#include <qwidget.h>

#include "ktouchkeyconnector.h"

class KURL;

/** This is the keyboard widget at the bottom of the training screen.
 *  In addition to the painting functions this class has the member
 *  functions loadKeyboard() and saveKeyboard() which can read and write
 *  a keyboard layout from/into a file.<p>
 *  The keyboard is drawn in the paintEvent() member function. The
 *  resizing, that means the recalculation of m_shift is
 *  done in the resizeEvent() member function.<p>
 *  The state of keyboard and keys does not change while it is
 *  repainted or resized. Only when a new character has been typed
 *  and the newKey() slot is called the state changes (and thus the
 *  activated keys and finger key animations etc.)
 */
class KTouchKeyboard : public QWidget {
    Q_OBJECT
  public:
    /// Constructor
    KTouchKeyboard(QWidget *parent);
    /// Reads a keyboard layout from the given URL.
    /// The function returns 'true' when the reading was successful or 'false' if not. In this
    /// case the optional parameter errorMsg contains the error message.
    bool loadKeyboard(const KURL& url, QString* errorMsg=NULL);
    /// Saves the keyboard layout to the URL.
    void saveKeyboard(const KURL& url);
    /// Applies preferences to the keyboard layout and the keys.
    /// This means that the layout is basically recreated and if the layout type/language
    /// changed it will be reloaded.
    void applyPreferences(bool silent);

  public slots:
    /// This function displays the next key (or key combination) the user has to press.
    void newKey(const QChar& nextChar);

  protected:
    /// Draws the keyboard.
    void paintEvent(QPaintEvent *);
    /// Resizes (recalculates m_shift and m_scale) and redraws the keyboard.
    void resizeEvent(QResizeEvent *);

  private:
    /// Does what the name says (create a default keyboard which is a number keypad).
    /// This function is needed in case there no keyboard file could be found.
    void createDefaultKeyboard();
    /// Does the actual reading.
    bool readKeyboard(const QString& fileName, QString& errorMsg);
    /// Assigns the background colours to the normal keys, which have a finger key assigned.
    void updateColours();

    QPtrList<KTouchKey>             m_keyList;          ///< The pointer list with base class pointers to the keys.
    QValueList<KTouchKeyConnector>  m_connectorList;    ///< Contains the character - key associations.

    int                 m_keyboardWidth;    ///< The width of the keyboard (maximum of the sums of all keywidths in each line).
    int                 m_keyboardHeight;   ///< The height of the keyboard (sum of all key row heights).
    double              m_shift;            ///< The horizontal shift for the keyboard.
    QString             m_currentLayout;    ///< The name of the currently used layout.
    bool								m_showAnimation;    ///< If the next key to use should be drawn or not.

    QChar               m_nextKey;          ///< The next to be pressed character.
};

#endif  // KTOUCHKEYBOARD_H
